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Searched refs:TextureBindingCache (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/graphite/
DDrawPass.cpp117 using TextureBindingCache = DenseBiMap<TextureBinding>; typedef
211 TextureBindingCache::Index trackTextures(TextureDataBlock paintTextures, in trackTextures()
214 return TextureBindingCache::kInvalidIndex; in trackTextures()
219 bool setCurrentTextureBindings(TextureBindingCache::Index bindingIndex) { in setCurrentTextureBindings()
220 if (bindingIndex < TextureBindingCache::kInvalidIndex && fLastIndex != bindingIndex) { in setCurrentTextureBindings()
229 SkASSERT(fLastIndex < TextureBindingCache::kInvalidIndex); in bindTextures()
262 TextureBindingCache fBindingCache;
267 TextureBindingCache::Index fLastIndex = TextureBindingCache::kInvalidIndex;
335 TextureBindingCache::Index textureBindingIndex) in SortKey()
368 TextureBindingCache::Index textureBindingIndex() const { in textureBindingIndex()
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