Searched refs:TextureBindingCache (Results 1 – 1 of 1) sorted by relevance
117 using TextureBindingCache = DenseBiMap<TextureBinding>; typedef211 TextureBindingCache::Index trackTextures(TextureDataBlock paintTextures, in trackTextures()214 return TextureBindingCache::kInvalidIndex; in trackTextures()219 bool setCurrentTextureBindings(TextureBindingCache::Index bindingIndex) { in setCurrentTextureBindings()220 if (bindingIndex < TextureBindingCache::kInvalidIndex && fLastIndex != bindingIndex) { in setCurrentTextureBindings()229 SkASSERT(fLastIndex < TextureBindingCache::kInvalidIndex); in bindTextures()262 TextureBindingCache fBindingCache;267 TextureBindingCache::Index fLastIndex = TextureBindingCache::kInvalidIndex;335 TextureBindingCache::Index textureBindingIndex) in SortKey()368 TextureBindingCache::Index textureBindingIndex() const { in textureBindingIndex()[all …]