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Searched refs:TextureBindingVector (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DState.h66 using TextureBindingVector = std::vector<BindingPointer<Texture>>; variable
67 using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>;
DState.cpp2504 for (TextureBindingVector &bindingVec : mSamplerTextures) in reset()
2706 TextureBindingVector &textureVector = mSamplerTextures[type]; in detachTexture()
/external/angle/src/libANGLE/capture/
Dserialize.cpp601 const gl::TextureBindingVector &textures = boundTexturesMap[textureType]; in SerializeContextState()
DFrameCapture.cpp3741 const gl::TextureBindingVector &currentBindings = currentBoundTextures[texture->getType()]; in CaptureShareGroupMidExecutionSetup()
3742 const gl::TextureBindingVector &replayBindings = in CaptureShareGroupMidExecutionSetup()
4577 const gl::TextureBindingVector &apiBindings = apiBoundTextures[textureType]; in CaptureMidExecutionSetup()
4578 const gl::TextureBindingVector &replayBindings = in CaptureMidExecutionSetup()