Searched refs:TextureBindingVector (Results 1 – 4 of 4) sorted by relevance
66 using TextureBindingVector = std::vector<BindingPointer<Texture>>; variable67 using TextureBindingMap = angle::PackedEnumMap<TextureType, TextureBindingVector>;
2504 for (TextureBindingVector &bindingVec : mSamplerTextures) in reset()2706 TextureBindingVector &textureVector = mSamplerTextures[type]; in detachTexture()
601 const gl::TextureBindingVector &textures = boundTexturesMap[textureType]; in SerializeContextState()
3741 const gl::TextureBindingVector ¤tBindings = currentBoundTextures[texture->getType()]; in CaptureShareGroupMidExecutionSetup()3742 const gl::TextureBindingVector &replayBindings = in CaptureShareGroupMidExecutionSetup()4577 const gl::TextureBindingVector &apiBindings = apiBoundTextures[textureType]; in CaptureMidExecutionSetup()4578 const gl::TextureBindingVector &replayBindings = in CaptureMidExecutionSetup()