Searched refs:TextureMap (Results 1 – 8 of 8) sorted by relevance
330 typedef std::map<glw::GLuint, const Texture *> TextureMap; typedef339 TextureMap textures;
566 …for (TextureMap::const_iterator it = fboConfig.textures.begin(); it != fboConfig.textures.end(); i… in validStatusCodes()730 for (TextureMap::const_iterator it = cfg.textures.begin(); it != cfg.textures.end(); ++it) in logFramebufferConfig()922 for (TextureMap::const_iterator it = textures.begin(); it != textures.end(); it++) in ~FboBuilder()
388 … for (config::TextureMap::const_iterator it = fbo.textures.begin(); it != fbo.textures.end(); ++it) in logFormatInfo()
241 using TextureMapWithSamplerFormat = angle::PackedEnumMap<gl::SamplerFormat, gl::TextureMap>;
845 void detachTexture(Context *context, const TextureMap &zeroTextures, TextureID texture);846 void initializeZeroTextures(const Context *context, const TextureMap &zeroTextures);
937 TextureMap mZeroTextures;
1081 using TextureMap = TextureTypeMap<BindingPointer<Texture>>; variable
2693 void State::detachTexture(Context *context, const TextureMap &zeroTextures, TextureID texture) in detachTexture()2754 void State::initializeZeroTextures(const Context *context, const TextureMap &zeroTextures) in initializeZeroTextures()