/external/skia/src/gpu/graphite/dawn/ |
D | DawnTexture.h | 39 const wgpu::TextureView&); 44 const wgpu::TextureView& sampleTextureView() const { return fSampleTextureView; } in sampleTextureView() 45 const wgpu::TextureView& renderTextureView() const { return fRenderTextureView; } in renderTextureView() 56 wgpu::TextureView sampleTextureView, 57 wgpu::TextureView renderTextureView, 62 static std::pair<wgpu::TextureView, wgpu::TextureView> CreateTextureViews( 68 wgpu::TextureView fSampleTextureView; 69 wgpu::TextureView fRenderTextureView;
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D | DawnTexture.cpp | 96 wgpu::TextureView sampleTextureView, in DawnTexture() 97 wgpu::TextureView renderTextureView, in DawnTexture() 110 std::pair<wgpu::TextureView, wgpu::TextureView> DawnTexture::CreateTextureViews( in CreateTextureViews() 127 wgpu::TextureView sampleTextureView = texture.CreateView(&viewDesc); in CreateTextureViews() 128 wgpu::TextureView renderTextureView; in CreateTextureViews() 146 wgpu::TextureView planeTextureView; in CreateTextureViews() 198 const wgpu::TextureView& textureView) { in MakeWrapped()
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/external/skia/platform_tools/android/apps/skottie/skottielib/src/main/java/org/skia/skottie/ |
D | SkottieView.java | 18 import android.view.TextureView; 61 mBackingView = new TextureView(context); in SkottieView() 84 mBackingView = new TextureView(context); in SkottieView() 85 ((TextureView) mBackingView).setOpaque(false); in SkottieView() 147 if (mBackingView instanceof TextureView) { in setSourceHelper() 149 … .createAnimation(((TextureView) mBackingView), inputStream, mBackgroundColor, mRepeatCount); in setSourceHelper()
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D | SkottieAnimation.java | 11 import android.view.TextureView; 26 TextureView.SurfaceTextureListener, SurfaceHolder.Callback { 55 SkottieAnimation(TextureView view, InputStream is, int backgroundColor, int repeatCount) { in SkottieAnimation()
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D | SkottieRunner.java | 17 import android.view.TextureView; 65 …public SkottieAnimation createAnimation(TextureView view, InputStream is, int backgroundColor, int… in createAnimation()
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/external/angle/src/libANGLE/renderer/wgpu/ |
D | RenderTargetWgpu.h | 32 const wgpu::TextureView &texture, 42 wgpu::TextureView getTextureView() { return mTextureView; } in getTextureView() 49 wgpu::TextureView mTextureView;
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D | RenderTargetWgpu.cpp | 30 const wgpu::TextureView &texture, in set()
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D | SurfaceWgpu.cpp | 47 wgpu::TextureView view; in createDepthStencilAttachment() 170 wgpu::TextureView view; in initializeImpl() 412 wgpu::TextureView view; in updateCurrentTexture()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.hpp | 39 namespace TextureView namespace 124 static TextureView::_format getFormatOfInternalformat(const glw::GLenum internalformat); 128 static const char *getGLSLDataTypeForSamplerType(const TextureView::_sampler_type sampler_type, 131 static const char *getGLSLTypeForSamplerType(const TextureView::_sampler_type sampler_type); 137 static _internalformats getInternalformatsFromViewClass(TextureView::_view_class view_class); 148 …static TextureView::_sampler_type getSamplerTypeForInternalformat(const glw::GLenum internalformat… 157 static TextureView::_view_class getViewClassForInternalformat(const glw::GLenum internalformat); 674 … const TextureView::_format format, void *result);
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/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/docs/ |
D | battery-consumption.md | 35 `TextureView` for output can have a significant impact on power consumption. 36 `SurfaceView` is more power efficient, with `TextureView` increasing total power 39 `SurfaceView` and `TextureView` 50 | TextureView 1080p | 219 mAh | 221 mAh | 52 | TextureView 480p | 212 mAh | 215 mAh |
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D | ui-components.md | 86 should be used. `SurfaceView` has a number of benefits over `TextureView` for 95 `SurfaceView` should therefore be preferred over `TextureView` where possible. 96 `TextureView` should be used only if `SurfaceView` does not meet your needs. One 99 `TextureView` only when [`SDK_INT`][] is less than 24 (Android N) and 108 N, it's therefore necessary to use `TextureView` rather than `SurfaceView`.
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/external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/docs/ |
D | battery-consumption.md | 35 `TextureView` for output can have a significant impact on power consumption. 36 `SurfaceView` is more power efficient, with `TextureView` increasing total power 39 `SurfaceView` and `TextureView` 50 | TextureView 1080p | 219 mAh | 221 mAh | 52 | TextureView 480p | 212 mAh | 215 mAh |
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D | ui-components.md | 94 should be used. `SurfaceView` has a number of benefits over `TextureView` for 103 `SurfaceView` should therefore be preferred over `TextureView` where possible. 104 `TextureView` should be used only if `SurfaceView` does not meet your needs. One 107 `TextureView` only when [`SDK_INT`][] is less than 24 (Android N) and 116 N, it's therefore necessary to use `TextureView` rather than `SurfaceView`.
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/external/tensorflow/tensorflow/tools/android/test/src/org/tensorflow/demo/ |
D | AutoFitTextureView.java | 21 import android.view.TextureView; 26 public class AutoFitTextureView extends TextureView {
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D | LegacyCameraConnectionFragment.java | 30 import android.view.TextureView; 73 private final TextureView.SurfaceTextureListener surfaceTextureListener = 74 new TextureView.SurfaceTextureListener() {
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/external/tensorflow/tensorflow/lite/java/demo/app/src/main/java/com/example/android/tflitecamerademo/ |
D | AutoFitTextureView.java | 20 import android.view.TextureView; 23 public class AutoFitTextureView extends TextureView {
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/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/testutils/src/main/java/com/google/android/exoplayer2/testutil/ |
D | StubPlayer.java | 22 import android.view.TextureView; 332 public void setVideoTextureView(@Nullable TextureView textureView) { in setVideoTextureView() 337 public void clearVideoTextureView(@Nullable TextureView textureView) { in clearVideoTextureView()
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/external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/testutils/src/main/java/com/google/android/exoplayer2/testutil/ |
D | StubPlayer.java | 22 import android.view.TextureView; 346 public void setVideoTextureView(@Nullable TextureView textureView) { in setVideoTextureView() 351 public void clearVideoTextureView(@Nullable TextureView textureView) { in clearVideoTextureView()
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/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/ui/src/main/java/com/google/android/exoplayer2/ui/ |
D | PlayerView.java | 39 import android.view.TextureView; 421 surfaceView = new TextureView(context); in PlayerView() 581 if (surfaceView instanceof TextureView) { in setPlayer() 582 oldPlayer.clearVideoTextureView((TextureView) surfaceView); in setPlayer() 600 if (surfaceView instanceof TextureView) { in setPlayer() 601 player.setVideoTextureView((TextureView) surfaceView); in setPlayer() 1275 if (surfaceView instanceof TextureView) { in updateAspectRatio() 1292 applyTextureViewRotation((TextureView) surfaceView, textureViewRotation); in updateAspectRatio() 1407 private static void applyTextureViewRotation(TextureView textureView, int textureViewRotation) { in applyTextureViewRotation() 1541 applyTextureViewRotation((TextureView) view, textureViewRotation); in onLayoutChange()
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D | StyledPlayerView.java | 40 import android.view.TextureView; 336 surfaceView = new TextureView(context); in StyledPlayerView() 497 if (surfaceView instanceof TextureView) { in setPlayer() 498 oldPlayer.clearVideoTextureView((TextureView) surfaceView); in setPlayer() 515 if (surfaceView instanceof TextureView) { in setPlayer() 516 player.setVideoTextureView((TextureView) surfaceView); in setPlayer() 1314 if (surfaceView instanceof TextureView) { in updateAspectRatio() 1331 applyTextureViewRotation((TextureView) surfaceView, textureViewRotation); in updateAspectRatio() 1355 private static void applyTextureViewRotation(TextureView textureView, int textureViewRotation) { in applyTextureViewRotation() 1489 applyTextureViewRotation((TextureView) view, textureViewRotation); in onLayoutChange()
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/external/exoplayer/tree_15dc86382f17a24a3e881e52e31a810c1ea44b49/library/ui/src/main/java/com/google/android/exoplayer2/ui/ |
D | PlayerView.java | 38 import android.view.TextureView; 417 surfaceView = new TextureView(context); in PlayerView() 574 if (surfaceView instanceof TextureView) { in setPlayer() 575 oldPlayer.clearVideoTextureView((TextureView) surfaceView); in setPlayer() 593 if (surfaceView instanceof TextureView) { in setPlayer() 594 player.setVideoTextureView((TextureView) surfaceView); in setPlayer() 1286 if (surfaceView instanceof TextureView) { in updateAspectRatio() 1303 applyTextureViewRotation((TextureView) surfaceView, textureViewRotation); in updateAspectRatio() 1418 private static void applyTextureViewRotation(TextureView textureView, int textureViewRotation) { in applyTextureViewRotation() 1552 applyTextureViewRotation((TextureView) view, textureViewRotation); in onLayoutChange()
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D | StyledPlayerView.java | 39 import android.view.TextureView; 422 surfaceView = new TextureView(context); in StyledPlayerView() 580 if (surfaceView instanceof TextureView) { in setPlayer() 581 oldPlayer.clearVideoTextureView((TextureView) surfaceView); in setPlayer() 598 if (surfaceView instanceof TextureView) { in setPlayer() 599 player.setVideoTextureView((TextureView) surfaceView); in setPlayer() 1416 if (surfaceView instanceof TextureView) { in updateAspectRatio() 1433 applyTextureViewRotation((TextureView) surfaceView, textureViewRotation); in updateAspectRatio() 1457 private static void applyTextureViewRotation(TextureView textureView, int textureViewRotation) { in applyTextureViewRotation() 1591 applyTextureViewRotation((TextureView) view, textureViewRotation); in onLayoutChange()
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/external/setupdesign/main/src/com/google/android/setupdesign/view/ |
D | IllustrationVideoView.java | 34 import android.view.TextureView; 35 import android.view.TextureView.SurfaceTextureListener; 57 public class IllustrationVideoView extends TextureView
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/external/pytorch/android/test_app/app/src/main/java/org/pytorch/testapp/ |
D | CameraActivity.java | 11 import android.view.TextureView; 116 final TextureView textureView = in setupCameraX()
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.h | 100 std::vector<::dawn::TextureView> texture_views_;
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