Searched refs:VariableColumnCount (Results 1 – 12 of 12) sorted by relevance
101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()392 int VariableColumnCount(GLenum type) in VariableColumnCount() function662 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()668 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()673 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
40 int VariableColumnCount(GLenum type);
150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()170 int cols = gl::VariableColumnCount(type); in TEST()
238 int columns = gl::VariableColumnCount(type); in GetMatrixUniformMetal()
265 const uint8_t components = gl::VariableColumnCount(attribute.getType());279 const uint8_t components = gl::VariableColumnCount(attribute.getType());
97 const size_t dstCols = gl::VariableColumnCount(type);117 const size_t dstCols = gl::VariableColumnCount(type);
545 int columnCount = gl::VariableColumnCount(transposedType); in GenerateVaryingLinkHLSL()1089 switch (VariableColumnCount(transposedType)) in GenerateShaderLinkHLSL()
42 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()2351 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
166 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment()
363 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()
1019 int columns = gl::VariableColumnCount(type); in GetMatrixUniform()
293 const uint8_t colCount = static_cast<uint8_t>(gl::VariableColumnCount(attribute.getType())); in AssignAttributeLocations()