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Searched refs:VariableColumnCount (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/common/
Dutilities.cpp101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()
392 int VariableColumnCount(GLenum type) in VariableColumnCount() function
662 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()
668 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()
673 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
Dutilities.h40 int VariableColumnCount(GLenum type);
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()
170 int cols = gl::VariableColumnCount(type); in TEST()
/external/angle/src/libANGLE/renderer/metal/
Drenderermtl_utils.cpp238 int columns = gl::VariableColumnCount(type); in GetMatrixUniformMetal()
Dmtl_msl_utils.mm265 const uint8_t components = gl::VariableColumnCount(attribute.getType());
279 const uint8_t components = gl::VariableColumnCount(attribute.getType());
DProgramExecutableMtl.mm97 const size_t dstCols = gl::VariableColumnCount(type);
117 const size_t dstCols = gl::VariableColumnCount(type);
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp545 int columnCount = gl::VariableColumnCount(transposedType); in GenerateVaryingLinkHLSL()
1089 switch (VariableColumnCount(transposedType)) in GenerateShaderLinkHLSL()
DProgramExecutableD3D.cpp42 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()
2351 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
/external/angle/src/compiler/translator/
Dblocklayout.cpp166 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment()
/external/angle/src/libANGLE/
DVaryingPacking.cpp363 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1019 int columns = gl::VariableColumnCount(type); in GetMatrixUniform()
/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.cpp293 const uint8_t colCount = static_cast<uint8_t>(gl::VariableColumnCount(attribute.getType())); in AssignAttributeLocations()