Searched refs:VariableRowCount (Results 1 – 12 of 12) sorted by relevance
142 int expectedRows = gl::VariableRowCount(type); in TEST()150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()169 int rows = gl::VariableRowCount(type); in TEST()
101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()216 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; in VariableInternalSize()299 int VariableRowCount(GLenum type) in VariableRowCount() function623 return VariableRowCount(type) > 1; in IsMatrixType()662 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()668 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()
39 int VariableRowCount(GLenum type);
45 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()
239 int rows = gl::VariableRowCount(type); in GetMatrixUniformMetal()
96 const size_t dstRows = gl::VariableRowCount(type);116 const size_t dstRows = gl::VariableRowCount(type);
276 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.getType())); in GenerateVertexShaderForInputLayout()795 if (VariableRowCount(varying.type) > 1) in GenerateShaderLinkHLSL()1082 if (VariableRowCount(transposedType) > 1) in GenerateShaderLinkHLSL()
39 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()
389 ASSERT(gl::VariableRowCount(type) == 1); in GetTypePackingRows()
362 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVaryingIntoRegisterMap()529 varyingRows = gl::VariableRowCount(transposedType); in insertVaryingIntoRegisterMap()
1020 int rows = gl::VariableRowCount(type); in GetMatrixUniform()
294 const uint8_t rowCount = static_cast<uint8_t>(gl::VariableRowCount(attribute.getType())); in AssignAttributeLocations()