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Searched refs:_mesa_glthread_allocate_command (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_pixels.c52 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Bitmap, in _mesa_marshal_Bitmap()
72 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Bitmap, in _mesa_marshal_Bitmap()
125 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawPixels, in _mesa_marshal_DrawPixels()
145 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawPixels, in _mesa_marshal_DrawPixels()
Dglthread_draw.c422 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstanced, cmd_size); in draw_arrays()
431_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstancedBaseInstanceDrawID, cmd_size); in draw_arrays()
458 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysUserBuf, in draw_arrays()
586 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawArraysUserBuf, in _mesa_marshal_MultiDrawArrays()
831_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsPacked, cmd_size); in draw_elements()
840 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElements, cmd_size); in draw_elements()
850_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertex, cmd_size); in draw_elements()
862_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseInstance, cmd_size); in draw_elements()
873_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertexBaseInstanceDrawI… in draw_elements()
959 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsUserBufPacked, cmd_size); in draw_elements()
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Dglthread_list.c90 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_CallList, cmd_size); in _mesa_marshal_CallList()
Dglthread_bufferobj.c276 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer, cmd_size); in _mesa_marshal_BindBuffer()
394 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData_merged()
536 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData_merged()
Dglthread_marshal.h92 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function