Searched refs:_mesa_glthread_allocate_command (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | glthread_pixels.c | 52 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Bitmap, in _mesa_marshal_Bitmap() 72 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Bitmap, in _mesa_marshal_Bitmap() 125 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawPixels, in _mesa_marshal_DrawPixels() 145 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawPixels, in _mesa_marshal_DrawPixels()
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D | glthread_draw.c | 422 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstanced, cmd_size); in draw_arrays() 431 …_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysInstancedBaseInstanceDrawID, cmd_size); in draw_arrays() 458 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawArraysUserBuf, in draw_arrays() 586 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_MultiDrawArraysUserBuf, in _mesa_marshal_MultiDrawArrays() 831 … _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsPacked, cmd_size); in draw_elements() 840 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElements, cmd_size); in draw_elements() 850 … _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertex, cmd_size); in draw_elements() 862 … _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseInstance, cmd_size); in draw_elements() 873 …_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsInstancedBaseVertexBaseInstanceDrawI… in draw_elements() 959 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_DrawElementsUserBufPacked, cmd_size); in draw_elements() [all …]
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D | glthread_list.c | 90 cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_CallList, cmd_size); in _mesa_marshal_CallList()
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D | glthread_bufferobj.c | 276 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BindBuffer, cmd_size); in _mesa_marshal_BindBuffer() 394 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData, in _mesa_marshal_BufferData_merged() 536 _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData, in _mesa_marshal_BufferSubData_merged()
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D | glthread_marshal.h | 92 _mesa_glthread_allocate_command(struct gl_context *ctx, in _mesa_glthread_allocate_command() function
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