Searched refs:_mesa_program_resource_find_index (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | shaderapi.h | 119 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
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D | shader_query.cpp | 191 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT, in _mesa_GetActiveAttrib() 963 _mesa_program_resource_find_index(struct gl_shader_program *shProg, in _mesa_program_resource_find_index() function 1067 _mesa_program_resource_find_index(shProg, programInterface, index); in _mesa_get_program_resource_name() 1417 _mesa_program_resource_find_index(shProg, in get_buffer_property() 1714 _mesa_program_resource_find_index(shProg, programInterface, index); in _mesa_get_program_resourceiv()
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D | shaderapi.c | 2888 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2896 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2913 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 2920 res = _mesa_program_resource_find_index(shProg, resource_type, index); in _mesa_GetActiveSubroutineUniformiv() 3165 res = _mesa_program_resource_find_index(shProg, resource_type, i); in _mesa_GetProgramStageiv() 3184 res = _mesa_program_resource_find_index(shProg, resource_type, i); in _mesa_GetProgramStageiv()
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D | uniform_query.cpp | 71 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl() 164 if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv() 172 res = _mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv()
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D | transformfeedback.c | 1012 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetTransformFeedbackVarying()
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D | uniforms.c | 1242 _mesa_program_resource_find_index(shProg, type, index); in mesa_bufferiv()
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