Searched refs:_mesa_validate_program_pipeline (Results 1 – 3 of 3) sorted by relevance
70 _mesa_validate_program_pipeline(struct gl_context * ctx,
83 !_mesa_validate_program_pipeline(ctx, shader)) in _mesa_update_valid_to_render_state()
851 _mesa_validate_program_pipeline(struct gl_context* ctx, in _mesa_validate_program_pipeline() function1058 _mesa_validate_program_pipeline(ctx, pipe); in _mesa_ValidateProgramPipeline()