Searched refs:addShaderCodeCustomGeometry (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmSpirvVersionTests.cpp | 331 addShaderCodeCustomGeometry(programCollection, instanceContext, &spirVAsmBuildOptions); in initPrograms()
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D | vktSpvAsmGraphicsShaderTestUtil.hpp | 457 void addShaderCodeCustomGeometry(vk::SourceCollections &dst, InstanceContext &context,
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D | vktSpvAsmGraphicsShaderTestUtil.cpp | 1457 void addShaderCodeCustomGeometry(vk::SourceCollections &dst, InstanceContext &context, in addShaderCodeCustomGeometry() function 1499 void addShaderCodeCustomGeometry(vk::SourceCollections &dst, InstanceContext context) in addShaderCodeCustomGeometry() function 1501 addShaderCodeCustomGeometry(dst, context, nullptr); in addShaderCodeCustomGeometry() 4821 …Data[VK_SHADER_STAGE_GEOMETRY_BIT] = StageData(getGeomPipelineStages, addShaderCodeCustomGeometry); in getStageData()
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