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Searched refs:agx_precompiled_shader (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/asahi/lib/
Dagx_bg_eot.h15 struct agx_precompiled_shader { struct
29 struct agx_precompiled_shader *precomp[LIBAGX_NUM_PROGRAMS]; argument
35 struct agx_precompiled_shader *
Dagx_bg_eot.c237 static struct agx_precompiled_shader *
249 struct agx_precompiled_shader *p = in agx_get_precompiled_locked()
250 ralloc(cache->ht, struct agx_precompiled_shader); in agx_get_precompiled_locked()
311 struct agx_precompiled_shader *
317 struct agx_precompiled_shader *ret = p_atomic_read(cache->precomp + program); in agx_get_precompiled()
333 struct agx_precompiled_shader *pc = in agx_helper_program()
/external/mesa3d/src/asahi/vulkan/
Dhk_cmd_buffer.c716 struct agx_precompiled_shader *prog = agx_get_precompiled(&dev->bg_eot, idx); in hk_dispatch_precomp()
/external/mesa3d/src/gallium/drivers/asahi/
Dagx_state.c3110 struct agx_precompiled_shader *cs = in agx_launch_precomp()