Home
last modified time | relevance | path

Searched refs:allowTranslateUniformBlockToStructuredBuffer (Results 1 – 6 of 6) sorted by relevance

/external/angle/include/platform/autogen/
DFeaturesD3D_autogen.h143 FeatureInfo allowTranslateUniformBlockToStructuredBuffer = { member
/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp343 if (features.allowTranslateUniformBlockToStructuredBuffer.enabled) in compile()
345 options->allowTranslateUniformBlockToStructuredBuffer = true; in compile()
/external/angle/src/compiler/translator/hlsl/
DTranslatorHLSL.cpp221 if (getShaderVersion() == 300 && compileOptions.allowTranslateUniformBlockToStructuredBuffer) in translate()
/external/angle/src/compiler/fuzz/
Dtranslator_fuzzer.cpp127 options.allowTranslateUniformBlockToStructuredBuffer || in LLVMFuzzerTestOneInput()
/external/angle/include/GLSLANG/
DShaderLang.h376 uint64_t allowTranslateUniformBlockToStructuredBuffer : 1; member
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2598 ANGLE_FEATURE_CONDITION(features, allowTranslateUniformBlockToStructuredBuffer, in InitializeFeatures()