Searched refs:allowTranslateUniformBlockToStructuredBuffer (Results 1 – 6 of 6) sorted by relevance
143 FeatureInfo allowTranslateUniformBlockToStructuredBuffer = { member
343 if (features.allowTranslateUniformBlockToStructuredBuffer.enabled) in compile()345 options->allowTranslateUniformBlockToStructuredBuffer = true; in compile()
221 if (getShaderVersion() == 300 && compileOptions.allowTranslateUniformBlockToStructuredBuffer) in translate()
127 options.allowTranslateUniformBlockToStructuredBuffer || in LLVMFuzzerTestOneInput()
376 uint64_t allowTranslateUniformBlockToStructuredBuffer : 1; member
2598 ANGLE_FEATURE_CONDITION(features, allowTranslateUniformBlockToStructuredBuffer, in InitializeFeatures()