Searched refs:angleBackend (Results 1 – 2 of 2) sorted by relevance
50 if (this->angleBackend() == GrGLANGLEBackend::kOpenGL) { in vendor()57 if (this->angleBackend() == GrGLANGLEBackend::kOpenGL) { in renderer()63 GrGLANGLEBackend angleBackend() const { return fDriverInfo.fANGLEBackend; } in angleBackend() function
415 ctxInfo.angleBackend() != GrGLANGLEBackend::kUnknown; in init()689 bool isD3DANGLE = angle_backend_is_d3d(ctxInfo.angleBackend()) || in init()769 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in init()1051 !angle_backend_is_d3d(ctxInfo.angleBackend()) && in initGLSL()1052 !angle_backend_is_metal(ctxInfo.angleBackend()); in initGLSL()1118 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kMetal && in initGLSL()2088 if (ctxInfo.angleBackend() != GrGLANGLEBackend::kUnknown && in initFormatTable()3981 ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()4032 if (angle_backend_is_d3d(ctxInfo.angleBackend())) { in applyDriverCorrectnessWorkarounds()4125 if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) { in applyDriverCorrectnessWorkarounds()[all …]