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Searched refs:appendTextureLookup (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/ganesh/effects/
DGrAtlasedShaderHelpers.h95 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], in append_multitexture_lookup()
100 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers - 1], in append_multitexture_lookup()
125 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName); in append_multitexture_lookup_lcd()
132 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], "uv_adjusted"); in append_multitexture_lookup_lcd()
138 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], "uv_adjusted"); in append_multitexture_lookup_lcd()
DGrShadowGeoProc.cpp54 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv"); in onEmitCode()
DGrTextureEffect.cpp381 fb->appendTextureLookup(fSamplerHandle, args.fSampleCoord); in emitCode()
482 fb->appendTextureLookup(&result, fSamplerHandle, normCoord.c_str()); in emitCode()
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLShaderBuilder.cpp101 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, in appendTextureLookup() function in GrGLSLShaderBuilder
109 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() function in GrGLSLShaderBuilder
113 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup()
128 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
DGrGLSLShaderBuilder.h45 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const;
48 void appendTextureLookup(SamplerHandle,
DGrGLSLProgramBuilder.cpp379 fFS.appendTextureLookup(fDstTextureSamplerHandle, "_dstTexCoord"); in emitAndInstallDstTexture()
/external/skia/src/gpu/ganesh/ops/
DAtlasInstancedHelper.cpp93 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], "atlasCoord"); in injectShaderCode()
99 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[0], atlasCoord.fsIn()); in injectShaderCode()