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Searched refs:appliedSampler (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp994 CurSamplerState &appliedSampler = (type == gl::ShaderType::Fragment) in setSamplerState() local
1009 if (appliedSampler.forceSet || appliedSampler.baseLevel != baseLevel || in setSamplerState()
1010 memcmp(&samplerState, &appliedSampler, sizeof(gl::SamplerState)) != 0) in setSamplerState()
1087 appliedSampler.forceSet = false; in setSamplerState()
1088 appliedSampler.samplerState = samplerState; in setSamplerState()
1089 appliedSampler.baseLevel = baseLevel; in setSamplerState()