Searched refs:appliedSampler (Results 1 – 1 of 1) sorted by relevance
994 CurSamplerState &appliedSampler = (type == gl::ShaderType::Fragment) in setSamplerState() local1009 if (appliedSampler.forceSet || appliedSampler.baseLevel != baseLevel || in setSamplerState()1010 memcmp(&samplerState, &appliedSampler, sizeof(gl::SamplerState)) != 0) in setSamplerState()1087 appliedSampler.forceSet = false; in setSamplerState()1088 appliedSampler.samplerState = samplerState; in setSamplerState()1089 appliedSampler.baseLevel = baseLevel; in setSamplerState()