Searched refs:attributeComponentCount (Results 1 – 2 of 2) sorted by relevance
100 attributeComponentCount(0), in ShaderInterfaceVariableInfo()135 uint8_t attributeComponentCount; member
119 uint8_t attributeComponentCount, in AddLocationInfo() argument138 info.attributeComponentCount = attributeComponentCount; in AddLocationInfo()4504 ASSERT(info->attributeComponentCount > 0); in ValidateShaderInterfaceVariableIsAttribute()4661 if (info == nullptr || info->attributeComponentCount == 0) in preprocessAliasingAttributes()4711 ASSERT(curMainAttribute != nullptr && curMainAttribute->attributeComponentCount > 0); in preprocessAliasingAttributes()4714 if (info->attributeComponentCount > curMainAttribute->attributeComponentCount) in preprocessAliasingAttributes()5044 if (info == nullptr || info->attributeComponentCount == 0 || in transformDecorate()5116 const uint32_t componentCount = info->attributeComponentCount; in transformAccessChain()5186 const spirv::IdRef replacementTypeId(floatType(replacementInfo->attributeComponentCount)); in transformLoadHelper()5193 if (aliasingInfo->attributeComponentCount == replacementInfo->attributeComponentCount) in transformLoadHelper()[all …]