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Searched refs:backbuffer (Results 1 – 21 of 21) sorted by relevance

/external/skia/tools/window/
DVulkanWindowContext.cpp509 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local
510 return backbuffer; in getAvailableBackbuffer()
514 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
515 SkASSERT(backbuffer); in getBackbufferSurface()
531 &backbuffer->fImageIndex); in getBackbufferSurface()
544 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()
549 &backbuffer->fImageIndex); in getBackbufferSurface()
557 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface()
568 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in onSwapBuffers() local
569 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in onSwapBuffers()
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DGraphiteNativeVulkanWindowContext.cpp514 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local
515 return backbuffer; in getAvailableBackbuffer()
519 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
520 SkASSERT(backbuffer); in getBackbufferSurface()
538 &backbuffer->fImageIndex); in getBackbufferSurface()
550 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()
558 &backbuffer->fImageIndex); in getBackbufferSurface()
566 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface()
577 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in onSwapBuffers() local
587 info.fTargetSurface = fSurfaces[backbuffer->fImageIndex].get(); in onSwapBuffers()
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/external/skia/tools/sk_app/
DWindow.cpp89 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local
90 if (backbuffer == nullptr) { in onPaint()
100 this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); }); in onPaint()
103 dContext->flushAndSubmit(backbuffer.get(), GrSyncCpu::kNo); in onPaint()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.h127 void setBackbuffer(WindowSurfaceMtl *backbuffer) { mBackbuffer = backbuffer; } in setBackbuffer() argument
DContextMtl.h297 void onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer);
DFrameBufferMtl.mm848 // If we have a backbuffer/window surface, we can take the old path here and return
852 // If we have no backbuffer, get the attachment from state color attachments, as it may have
DContextMtl.mm2262 void ContextMtl::onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer)
2266 if (framebuffer->getAttachedBackbuffer() != backbuffer)
/external/angle/extensions/
DEGL_ANGLE_prepare_swap_buffers.txt40 The EGL implementation often relies on a swapchain to present backbuffer
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h144 void setBackbuffer(WindowSurfaceVk *backbuffer) { mBackbuffer = backbuffer; } in setBackbuffer() argument
/external/mesa3d/src/gallium/frontends/glx/xlib/
Dglx_api.c200 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local
201 if (backbuffer) { in save_glx_visual()
202 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()
205 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
/external/mesa3d/docs/relnotes/
D21.1.3.rst36 - [radeonsi] Incorrect rendering when using glDisable(GL_MULTISAMPLE) with multisample backbuffer
D22.1.2.rst137 - egl/wayland: manually swap backbuffer when using zink
D9.2.rst79 glEnable(GL_FRAMEBUFFER_SRGB) has no effect on the backbuffer
D20.0.0.rst2697 - st/dri: use st->flush callback to flush the backbuffer
D22.1.0.rst876 - egl/wayland: Don't replace existing backbuffer in get_buffers
D22.0.0.rst1832 - drisw: do an MSAA resolve when copying the backbuffer
D21.2.0.rst158 - [radeonsi] Incorrect rendering when using glDisable(GL_MULTISAMPLE) with multisample backbuffer
D24.1.0.rst4475 - egl/wayland/sw: fix no-op updating of current backbuffer
D22.2.0.rst4543 - egl/wayland: manually swap backbuffer when using zink
/external/angle/src/tests/deqp_support/
Ddeqp_egl_test_expectations.txt46 // Flaky since we enabled depth/stencil backbuffer in all tests.
Ddeqp_gles3_test_expectations.txt26 // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA.