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Searched refs:binary_stages (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_pipeline_graphics.c2528 VkShaderStageFlagBits binary_stages = 0; in radv_skip_graphics_pipeline_compile() local
2563 binary_stages |= mesa_to_vk_shader_stage(s); in radv_skip_graphics_pipeline_compile()
2570 if (binary_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { in radv_skip_graphics_pipeline_compile()
2571 binary_stages |= VK_SHADER_STAGE_VERTEX_BIT; in radv_skip_graphics_pipeline_compile()
2574 if (binary_stages & VK_SHADER_STAGE_GEOMETRY_BIT) { in radv_skip_graphics_pipeline_compile()
2575 if (binary_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { in radv_skip_graphics_pipeline_compile()
2576 binary_stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; in radv_skip_graphics_pipeline_compile()
2578 binary_stages |= VK_SHADER_STAGE_VERTEX_BIT; in radv_skip_graphics_pipeline_compile()
2584 return binary_stages == active_stages; in radv_skip_graphics_pipeline_compile()