Searched refs:binary_stages (Results 1 – 1 of 1) sorted by relevance
2528 VkShaderStageFlagBits binary_stages = 0; in radv_skip_graphics_pipeline_compile() local2563 binary_stages |= mesa_to_vk_shader_stage(s); in radv_skip_graphics_pipeline_compile()2570 if (binary_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { in radv_skip_graphics_pipeline_compile()2571 binary_stages |= VK_SHADER_STAGE_VERTEX_BIT; in radv_skip_graphics_pipeline_compile()2574 if (binary_stages & VK_SHADER_STAGE_GEOMETRY_BIT) { in radv_skip_graphics_pipeline_compile()2575 if (binary_stages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) { in radv_skip_graphics_pipeline_compile()2576 binary_stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT; in radv_skip_graphics_pipeline_compile()2578 binary_stages |= VK_SHADER_STAGE_VERTEX_BIT; in radv_skip_graphics_pipeline_compile()2584 return binary_stages == active_stages; in radv_skip_graphics_pipeline_compile()