Searched refs:bind_ms_state (Results 1 – 5 of 5) sorted by relevance
432 void (*bind_ms_state)(struct pipe_context *, void *); member
449 ctx->base.pipe->bind_ms_state(ctx->base.pipe, NULL); in cso_unbind_context()
2489 TR_CTX_INIT(bind_ms_state); in trace_context_create()
370 state->pctx->bind_ms_state(state->pctx, shader_state); in update_inline_shader_state()744 state->pctx->bind_ms_state(state->pctx, state->shaders[MESA_SHADER_MESH]->shader_cso); in handle_graphics_stages()787 state->pctx->bind_ms_state(state->pctx, NULL); in unbind_graphics_stages()
2260 llvmpipe->pipe.bind_ms_state = llvmpipe_bind_ms_state; in llvmpipe_init_mesh_funcs()