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Searched refs:bind_ms_state (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/include/pipe/
Dp_context.h432 void (*bind_ms_state)(struct pipe_context *, void *); member
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c449 ctx->base.pipe->bind_ms_state(ctx->base.pipe, NULL); in cso_unbind_context()
/external/mesa3d/src/gallium/auxiliary/driver_trace/
Dtr_context.c2489 TR_CTX_INIT(bind_ms_state); in trace_context_create()
/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_execute.c370 state->pctx->bind_ms_state(state->pctx, shader_state); in update_inline_shader_state()
744 state->pctx->bind_ms_state(state->pctx, state->shaders[MESA_SHADER_MESH]->shader_cso); in handle_graphics_stages()
787 state->pctx->bind_ms_state(state->pctx, NULL); in unbind_graphics_stages()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_cs.c2260 llvmpipe->pipe.bind_ms_state = llvmpipe_bind_ms_state; in llvmpipe_init_mesh_funcs()