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Searched refs:bind_sampler (Results 1 – 25 of 50) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dsamplerobj.c325 bind_sampler(struct gl_context *ctx, GLuint unit, GLuint sampler, bool no_error) in bind_sampler() function
351 bind_sampler(ctx, unit, sampler, true); in _mesa_BindSampler_no_error()
364 bind_sampler(ctx, unit, sampler, false); in _mesa_BindSampler()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp332 …ADD_ARG_CASE2(bind_sampler, "Test cost of glBindSampler() calls. Note: Uses only sampler 0", bindS… in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp612 void bind_sampler(NegativeTestContext &ctx) in bind_sampler() function
2769 {bind_sampler, "bind_sampler", "Invalid glBindSampler() usage"}, in getNegativeShaderApiTestFunctions()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp510 ES3F_ADD_API_CASE(bind_sampler, "Invalid glBindSampler() usage", { in init()
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gl/aosp_mustpass/4.6.1.x/
Dgl45-es3-main.txt1170 dEQP-GL45-ES3.functional.negative_api.shader.bind_sampler
Dgl45-es31-main.txt16785 dEQP-GL45-ES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
17283 dEQP-GL45-ES31.functional.debug.negative_coverage.log.shader.bind_sampler
17780 dEQP-GL45-ES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gl/aosp_mustpass/main/
Dgl45-es3-main.txt1170 dEQP-GL45-ES3.functional.negative_api.shader.bind_sampler
Dgl45-main.txt16760 dEQP-GL45.functional.debug.negative_coverage.callbacks.shader.bind_sampler
17258 dEQP-GL45.functional.debug.negative_coverage.log.shader.bind_sampler
17755 dEQP-GL45.functional.debug.negative_coverage.get_error.shader.bind_sampler
Dgl45-es31-main.txt16759 dEQP-GL45-ES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
17257 dEQP-GL45-ES31.functional.debug.negative_coverage.log.shader.bind_sampler
17754 dEQP-GL45-ES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.2.x/
Dgles32-main.txt8545 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
8840 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
9135 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
Dgles31-main.txt15767 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
16062 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
16357 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.2.x/src/
Dgles31-main.txt15767 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
16062 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
16357 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/
Dgles31-main.txt18542 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
19040 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19537 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.3.x/
Dgles31-main.txt18343 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
18831 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19318 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.6.x/
Dgles31-main.txt18546 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
19044 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19541 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/android/cts/main/
Dgles31-incremental-deqp-baseline.txt13223 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
13721 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
14217 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
Dgles31-main-2020-03-01.txt13223 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
13721 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
14217 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.3.x/src/
Dgles31-main.txt18456 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
18944 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19432 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/main/
Dgles31-main.txt18546 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
19044 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19541 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.4.x/
Dgles31-main.txt18466 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
18964 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19461 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.4.x/src/
Dgles31-main.txt18579 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
19077 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19575 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/deqp/android/cts/main/src/
Dgles31-main-2020-03-01.txt18456 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler
18954 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler
19451 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler
/external/virglrenderer/ci/previous_results/archived/es_host_amdgpu/deqp_gles31/
Dresults.txt13223 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler Pass
13721 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler Pass
14217 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler Pass
/external/virglrenderer/ci/previous_results/gl_host_softpipe/deqp_gles31/
Dresults.txt13223 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler Pass
13721 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler Pass
14217 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler Pass
/external/virglrenderer/ci/previous_results/archived/gl_host_i915/deqp_gles31/
Dresults.txt13223 dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.bind_sampler Pass
13721 dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.bind_sampler Pass
14217 dEQP-GLES31.functional.debug.negative_coverage.log.shader.bind_sampler Pass

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