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Searched refs:bindingImageUnit (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp2725 for (auto &bindingImageUnit : mImageUnits) in detachTexture() local
2727 if (bindingImageUnit.texture.id() == texture) in detachTexture()
2729 bindingImageUnit.texture.set(context, nullptr); in detachTexture()
2730 bindingImageUnit.level = 0; in detachTexture()
2731 bindingImageUnit.layered = false; in detachTexture()
2732 bindingImageUnit.layer = 0; in detachTexture()
2733 bindingImageUnit.access = GL_READ_ONLY; in detachTexture()
2734 bindingImageUnit.format = GL_R32UI; in detachTexture()