Searched refs:blendMin (Results 1 – 1 of 1) sorted by relevance
35 static float getExpected(bool blendMin, float curColor, float prevColor) in getExpected() argument37 return blendMin ? std::min(curColor, prevColor) : std::max(curColor, prevColor); in getExpected()74 bool blendMin = (rand() % 2 == 0); in runTest() local75 glBlendEquation(blendMin ? GL_MIN : GL_MAX); in runTest()104 getExpected(blendMin, color.values[componentIdx], prevColor[componentIdx]), in runTest()106 << " blendMin=" << blendMin << " componentIdx=" << componentIdx << std::endl in runTest()