Searched refs:blendUniform (Results 1 – 1 of 1) sorted by relevance
/external/skia/src/gpu/ganesh/glsl/ |
D | GrGLSLBlend.cpp | 22 GrGLSLProgramDataManager::UniformHandle* blendUniform, in BlendExpression() argument 35 *blendUniform = uniformHandler->addUniform(processor, kFragment_GrShaderFlag, in BlendExpression() 74 GrGLSLProgramDataManager::UniformHandle blendUniform, in SetBlendModeUniformData() argument 82 pdman.set1f(blendUniform, info.fUniformData[0]); in SetBlendModeUniformData() 85 pdman.set2f(blendUniform, info.fUniformData[0], info.fUniformData[1]); in SetBlendModeUniformData() 88 pdman.set3f(blendUniform, info.fUniformData[0], info.fUniformData[1], in SetBlendModeUniformData() 92 pdman.set4f(blendUniform, info.fUniformData[0], info.fUniformData[1], in SetBlendModeUniformData()
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