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Searched refs:blendUniform (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/ganesh/glsl/
DGrGLSLBlend.cpp22 GrGLSLProgramDataManager::UniformHandle* blendUniform, in BlendExpression() argument
35 *blendUniform = uniformHandler->addUniform(processor, kFragment_GrShaderFlag, in BlendExpression()
74 GrGLSLProgramDataManager::UniformHandle blendUniform, in SetBlendModeUniformData() argument
82 pdman.set1f(blendUniform, info.fUniformData[0]); in SetBlendModeUniformData()
85 pdman.set2f(blendUniform, info.fUniformData[0], info.fUniformData[1]); in SetBlendModeUniformData()
88 pdman.set3f(blendUniform, info.fUniformData[0], info.fUniformData[1], in SetBlendModeUniformData()
92 pdman.set4f(blendUniform, info.fUniformData[0], info.fUniformData[1], in SetBlendModeUniformData()