Searched refs:blend_alpha (Results 1 – 8 of 8) sorted by relevance
687 unsigned blend_alpha = 0; /* least optimal, supports blending and exports alpha */ in ac_choose_spi_color_formats() local706 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR; in ac_choose_spi_color_formats()708 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR; in ac_choose_spi_color_formats()710 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR; in ac_choose_spi_color_formats()736 blend_alpha = V_028714_SPI_SHADER_32_AR; in ac_choose_spi_color_formats()738 blend = blend_alpha = V_028714_SPI_SHADER_32_AR; in ac_choose_spi_color_formats()744 blend_alpha = V_028714_SPI_SHADER_32_ABGR; in ac_choose_spi_color_formats()746 blend = blend_alpha = V_028714_SPI_SHADER_32_AR; in ac_choose_spi_color_formats()750 blend = blend_alpha = V_028714_SPI_SHADER_32_ABGR; in ac_choose_spi_color_formats()752 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR; in ac_choose_spi_color_formats()[all …]
215 unsigned blend_alpha : 8; member
98 pub fn blend_alpha(mut self) -> Self { in blend_alpha() method
669 int blend_alpha = 0; in main() local757 blend_alpha = 1; in main()996 if (blend_alpha) { in main()
79 -blend_alpha <hex> ..... blend colors against background color
2856 LLVMValueRef blend_alpha = in generate_unswizzled_blend() local3088 has_alpha ? NULL : blend_alpha, in generate_unswizzled_blend()
116 return formats.blend_alpha; in radv_choose_spi_color_format()
2385 surf->spi_shader_col_format_blend_alpha = formats.blend_alpha; in si_choose_spi_color_formats()