Searched refs:blendeq (Results 1 – 3 of 3) sorted by relevance
140 perRT[i].blendOp = bs->rt[i].blendeq; in define_blend_state_object()175 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_SUBTRACT; in emulate_logicop()181 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()187 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()193 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()199 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_ADD; in emulate_logicop()205 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MAXIMUM; in emulate_logicop()212 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()218 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()224 blend->rt[buffer].blendeq = SVGA3D_BLENDEQ_MINIMUM; in emulate_logicop()[all …]
99 EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION); in emit_rss_vgpu9()
124 uint8_t blendeq; member