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/external/mesa3d/src/gallium/drivers/lima/ci/
Dlima-skips.txt94 spec@arb_es2_compatibility@fbo-blending-formats
95 spec@arb_es2_compatibility@fbo-blending-formats@GL_RGB565
96 spec@arb_texture_rg@fbo-blending-formats
97 spec@arb_texture_rg@fbo-blending-formats@GL_R16
98 spec@arb_texture_rg@fbo-blending-formats@GL_R8
99 spec@arb_texture_rg@fbo-blending-formats@GL_RG
100 spec@arb_texture_rg@fbo-blending-formats@GL_RG16
101 spec@arb_texture_rg@fbo-blending-formats@GL_RG8
102 spec@ext_framebuffer_object@fbo-blending-formats@GL_R3_G3_B2
103 spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB
[all …]
/external/mesa3d/src/freedreno/ci/
Dfreedreno-a307-fails.txt268 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 1,Fail
269 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 2,Fail
270 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 3,Fail
271 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 4,Fail
272 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 7,Fail
273 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 8,Fail
274 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 64 1,Fail
275 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 64 2,Fail
276 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 64 3,Fail
277 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 64 4,Fail
[all …]
/external/mesa3d/src/broadcom/ci/
Dbroadcom-rpi4-fails.txt210 spec@ext_texture_integer@fbo-blending,Fail
368 # V3D does not support blending for GL_R{GBA}32F
444 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 1,Fail
445 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 2,Fail
446 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 3,Fail
447 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 4,Fail
448 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 7,Fail
449 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 128 8,Fail
450 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 64 1,Fail
451 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 32 1 8 64 2,Fail
[all …]
/external/deqp/doc/testspecs/GLES31/
Dfunctional.blend_equation_advanced.txt25 + Validation of all advanced blending modes
30 + Validation of coherent blending (if supported)
40 Advanced blending tests render two or more overlapping quads. First quad is
41 rendered without blending, while subsequent quads have the advanced blend mode
49 made between each overlapping quad with advanced blending enabled. In coherent
50 and coherent_msaa tests all quads that have blending enabled are rendered in a
/external/mesa3d/src/gallium/drivers/virgl/ci/
Dvirpipe-gl-skips.txt19 spec@arb_texture_rg@fbo-blending-formats
20 spec@ext_framebuffer_object@fbo-blending-formats
/external/mesa3d/src/gallium/drivers/llvmpipe/ci/
Dllvmpipe-skips.txt33 spec@arb_texture_rg@fbo-blending-formats
34 spec@ext_framebuffer_object@fbo-blending-formats
/external/mesa3d/src/panfrost/ci/
Dpanfrost-g57-fails.txt69 spec@arb_texture_float@fbo-blending-formats,Crash
115 spec@arb_texture_rg@fbo-blending-formats,Fail
116 spec@arb_texture_rg@fbo-blending-formats@GL_R8,Fail
117 spec@arb_texture_rg@fbo-blending-formats@GL_RG8,Fail
118 spec@arb_texture_rg@fbo-blending-formats@GL_RG,Fail
134 spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
135 spec@ext_framebuffer_object@fbo-blending-formats,Fail
136 spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail
137 spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail
138 spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail
[all …]
/external/harfbuzz_ng/src/
Dhb-cff2-interp-cs.hh54 bool blending () const { return deltas.length > 0; } in blending() function
187 if (unlikely (env.argStack.peek ().blending ())) in process_op()
202 if (unlikely (env.argStack.peek ().blending ())) in process_op()
/external/libva-utils/videoprocess/
Dprocess_blending.cfg.template5 # Supported features include blending and implicit format conversion(NV12<->YV12<->I420).
46 #Defines Global Alpah blending value 0.0 to 1.0
/external/perfetto/test/trace_processor/diff_tests/parser/android/
Dsurfaceflinger_layers.textproto188blending(1), transform(0x 0), afbc(0)\n+--------+----------+--------------------+------------+----…
373blending(2), transform(0x 0), afbc(0)\n\n============================== dump ignore layers =======…
/external/intel-media-driver/media_softlet/agnostic/common/vp/hal/features/
Dvp_hdr_render_filter.cpp99 …auto blending = dynamic_cast<SwFilterBlending *>(m_executedPipe->GetSwFilter(true, i, FeatureTypeB… in CalculateEngineParams() local
100 if (blending) in CalculateEngineParams()
102 auto &blendingParams = blending->GetSwFilterParams(); in CalculateEngineParams()
Dvp_fc_filter.cpp122 …SwFilterBlending *blending = dynamic_cast<SwFilterBlending *>(executedPipe.GetSwFilter(isInputPip… in InitLayer() local
123 layer.blendingParams = blending ? blending->GetSwFilterParams().blendingParams : nullptr; in InitLayer()
124 …layer.xorComp = blending ? BLEND_XOR_MONO == blending->GetSwFilterParams().blendingP… in InitLayer()
1075 …auto blending = dynamic_cast<SwFilterBlending *>(featurePipe.GetSwFilter(true, i, FeatureTypeBlend… in RemoveTransparentLayers() local
1076 if (nullptr == blending) in RemoveTransparentLayers()
1081 auto &param = blending->GetSwFilterParams(); in RemoveTransparentLayers()
/external/skia/site/docs/dev/design/raster_tragedy/
D_index.md26 In Skia, all color sources are converted into the destination color space and the blending is done
29 color space does not have a linear encoding this will lead to 'incorrect' blending. The idea is
36 For bi-level glyph rendering a pixel is either covered or not, so there are no coverage blending
40 want correct linear blending. In most non-linear encodings, using the linear blend function
47 font selection or 'opsz', automatically, or through hinting) then correct linear blending tends
49 small sizes. So correct blending of glyph masks here should be left up to the user of Skia. If
50 they're really sophisticated and already tackled these issues then they may want linear blending
54 For subpixel partial coverage (subpixel anti-aliased) glyph masks linear blending in a
87 to do blending. The second is that a src-over blend is assumed, but users generally aren't as
172 is well. If the stoke lands at a half pixel boundary and correct linear blending is used then
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDitheringTests.cpp66 bool blending; member
416 …const uint32_t n_ulp = (m_testParams.blending && m_testParams.dstFactor == VK_BLEND_FACTOR_ONE) ? … in iterate()
507 if (m_testParams.blending) in render()
542 …const uint32_t drawCount = (m_testParams.blending && m_testParams.dstFactor == VK_BLEND_FACTOR_ONE… in render()
644 m_testParams.blending ? createQuad(m_testParams.overrideColor) : createQuad(); in createCommonResources()
865 … m_testParams.blending ? VK_TRUE : VK_FALSE, // VkBool32 blendEnable in createDrawResources()
1140 testParams.blending = false; in createChildren()
1279 testParams.blending = true; in createChildren()
1297 testParams.blending = false; in createChildren()
/external/mesa3d/src/gallium/drivers/nouveau/ci/
Dnouveau-nv92-fails.txt514 spec@arb_texture_rg@fbo-blending-formats,Fail
515 spec@arb_texture_rg@fbo-blending-formats@GL_R16,Fail
516 spec@arb_texture_rg@fbo-blending-formats@GL_RG16,Fail
593 spec@ext_framebuffer_object@fbo-blending-formats,Fail
594 spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
595 spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
596 spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
597 spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
598 spec@ext_framebuffer_object@fbo-blending-formats@GL_RGBA12,Fail
599 spec@ext_framebuffer_object@fbo-blending-formats@GL_RGBA16,Fail
[all …]
/external/mesa3d/docs/relnotes/
D23.3.6.rst42 - Broken colors/dual-source blending on PinePhone (Pro) since 23.1.0
61 - panfrost: Fix dual-source blending
183 - driconf: Apply dual color blending workaround to Dying Light
D24.0.1.rst44 - Broken colors/dual-source blending on PinePhone (Pro) since 23.1.0
63 - panfrost: Fix dual-source blending
182 - driconf: Apply dual color blending workaround to Dying Light
D12.0.5.rst89 - radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending
90 - radeonsi: disable RB+ blend optimizations for dual source blending
/external/mesa3d/docs/gallium/cso/
Dblend.rst6 This state controls blending of the final fragments into the target rendering
77 Whether the blender should perform a logicop instead of blending.
108 If blending is enabled, perform a blend calculation according to blend
/external/mesa3d/src/gallium/drivers/zink/ci/
Dzink-tu-a750-skips.txt20 spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader.*
/external/mesa3d/docs/
Dperf.rst45 (blending, stencil, etc)
49 non-dithered no other rasterization operations enabled (blending,
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.srgb.txt31 - Will be covered in blending test set
Dperformance.txt83 operations such as blending.
94 preferred way to do this is to enable simple additive blending. The extra
/external/skia/site/docs/user/
Dsksl.md23 between the rasterizer and the blending hardware. That shader does all of the
25 the fixed-function blending stage of the pipeline.
42 - Blending code (for certain `SkBlendMode`s, or for custom blending specified
49 code and geometry code each create a function. The blending code might create a
234 If you're familiar with OpenGL blending, you can think of it in terms of the
235 blend equation. For common alpha blending (called
238 `(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)`. Skia defines source-over blending as
/external/mesa3d/src/amd/vpelib/src/core/
Dgeometric_scaling.c53 vpe_priv->stream_ctx[0].stream.blend_info.blending = false; in vpe_geometric_scaling_feature_skip()

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