Searched refs:blitDepthBuffer (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.mm | 474 bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; 484 blitDepthBuffer = blitDepthBuffer && srcFrameBuffer->getDepthRenderTarget() != nullptr; 487 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer) 553 return blitWithDraw(context, srcFrameBuffer, blitColorBuffer, blitDepthBuffer, 560 bool blitDepthBuffer, 570 if (blitDepthBuffer || blitStencilBuffer) 577 if (blitDepthBuffer) 614 } // if (blitDepthBuffer || blitStencilBuffer)
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D | FrameBufferMtl.h | 138 bool blitDepthBuffer,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 1142 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local 1154 (blitDepthBuffer || blitStencilBuffer) && in blit() 1489 if (blitDepthBuffer || blitStencilBuffer) in blit() 1513 drawRenderTarget, filter, false, blitDepthBuffer, in blit() 1521 if (blitDepthBuffer) in blit() 1593 if (blitDepthBuffer) in blit() 1611 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()
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