Home
last modified time | relevance | path

Searched refs:blitDepthBuffer (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.mm474 bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0;
484 blitDepthBuffer = blitDepthBuffer && srcFrameBuffer->getDepthRenderTarget() != nullptr;
487 if (!blitColorBuffer && !blitDepthBuffer && !blitStencilBuffer)
553 return blitWithDraw(context, srcFrameBuffer, blitColorBuffer, blitDepthBuffer,
560 bool blitDepthBuffer,
570 if (blitDepthBuffer || blitStencilBuffer)
577 if (blitDepthBuffer)
614 } // if (blitDepthBuffer || blitStencilBuffer)
DFrameBufferMtl.h138 bool blitDepthBuffer,
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1142 const bool blitDepthBuffer = (mask & GL_DEPTH_BUFFER_BIT) != 0; in blit() local
1154 (blitDepthBuffer || blitStencilBuffer) && in blit()
1489 if (blitDepthBuffer || blitStencilBuffer) in blit()
1513 drawRenderTarget, filter, false, blitDepthBuffer, in blit()
1521 if (blitDepthBuffer) in blit()
1593 if (blitDepthBuffer) in blit()
1611 if (blitDepthBuffer || (blitStencilBuffer && hasShaderStencilExport)) in blit()