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Searched refs:blitting (Results 1 – 25 of 91) sorted by relevance

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/external/mesa3d/src/gallium/drivers/zink/
Dzink_clear.c532 ctx->blitting = true; in zink_clear_texture()
537 ctx->blitting = false; in zink_clear_texture()
556 ctx->blitting = true; in zink_clear_texture()
562 ctx->blitting = false; in zink_clear_texture()
628 ctx->blitting = true; in zink_clear_render_target()
631 ctx->blitting = false; in zink_clear_render_target()
645 bool blitting = ctx->blitting; in zink_clear_depth_stencil() local
657 if (!blitting) { in zink_clear_depth_stencil()
661 ctx->blitting = true; in zink_clear_depth_stencil()
666 if (!cur_attachment && !blitting) { in zink_clear_depth_stencil()
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Dzink_render_pass.c458 bool use_tc_info = !ctx->blitting && ctx->track_renderpasses; in get_render_pass()
769 bool blitting = ctx->blitting; in zink_render_msaa_expand() local
792 ctx->blitting = false; in zink_render_msaa_expand()
794 ctx->blitting = true; in zink_render_msaa_expand()
808 ctx->blitting = false; in zink_render_msaa_expand()
809 if (blitting) { in zink_render_msaa_expand()
813 ctx->blitting = blitting; in zink_render_msaa_expand()
Dzink_draw.cpp368 if (ctx->memory_barrier && !ctx->blitting) in zink_draw()
371 if (unlikely(ctx->buffer_rebind_counter < screen->buffer_rebind_counter && !ctx->blitting)) { in zink_draw()
376 if (unlikely(ctx->image_rebind_counter < screen->image_rebind_counter && !ctx->blitting)) { in zink_draw()
428 if (!ctx->blitting) in zink_draw()
851 if (ctx->blitting) { in zink_draw()
Dzink_context.h84 return ctx->blitting || tc_renderpass_info_is_zsbuf_used(&ctx->dynamic_fb.tc_info); in zink_is_zsbuf_used()
Dzink_blit.c446 ctx->blitting = true; in zink_blit()
474 ctx->blitting = false; in zink_blit()
/external/mesa3d/docs/gallium/
Dbuffermapping.rst89 This suggests that, for non-blitting drivers, resetting your "might be used on
243 of the VBO -- it is important that a blitting driver make use of the flush
381 * Non-blitting drivers must track the valid range of a freshly allocated buffer
386 * Non-blitting drivers must reallocate storage on ``glBufferData(NULL)`` so that
396 blitting too much data. (When that bit is unset, you just blit the whole
399 * Buffer valid range tracking in non-blitting drivers must use the
/external/angle/src/libANGLE/renderer/metal/shaders/
Dblit.metal6 // blit.metal: Implements blitting texture content to current frame buffer.
36 bool dstLuminance; // destination texture is luminance. Unused by depth & stencil blitting.
182 // Depth & stencil blitting.
/external/mesa3d/docs/relnotes/
D9.2.3.rst81 - radeonsi: fix blitting the last 2 mipmap levels of compressed
D17.1.3.rst74 - i965: Mark depth surfaces as needing a HiZ resolve after blitting
D18.2.3.rst85 - nvc0: fix blitting red to srgb8_alpha
D10.5.9.rst72 - i965: Export format comparison for blitting between miptrees
D9.1.7.rst68 - meta: Fix blitting a framebuffer with renderbuffer attachment
D20.1.7.rst40 - radv: blitting 3D images with linear filter
D11.0.3.rst157 - i915: Remember to call intel_prepare_render() before blitting
D23.1.3.rst113 - radeonsi: don't convert L8A8 to R8A8 when blitting via compute to fix gfx7
D9.1.2.rst105 - mesa: Fix FB blitting in case of zero size src or dst rect
D20.0.8.rst117 - zink: use general-layout when blitting to/from same resource
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolve.inc25 // Assume only one direction; x. We are blitting from source to destination either flipped or
DBlitResolveStencilNoExport.comp84 // When blitting with the fragment shader, the input coordinates are within the blit area.
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/khronos_mustpass/3.2.2.x/src/
Dgles32-khr-main.txt83 KHR-GLES32.core.geometry_shader.blitting.layered_nonlayered
84 KHR-GLES32.core.geometry_shader.blitting.nonlayered_layered
85 KHR-GLES32.core.geometry_shader.blitting.layered_layered
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/khronos_mustpass/3.2.3.x/src/
Dgles32-khr-main.txt83 KHR-GLES32.core.geometry_shader.blitting.layered_nonlayered
84 KHR-GLES32.core.geometry_shader.blitting.nonlayered_layered
85 KHR-GLES32.core.geometry_shader.blitting.layered_layered
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/khronos_mustpass/3.2.2.x/
Dgles32-khr-main.txt83 KHR-GLES32.core.geometry_shader.blitting.layered_nonlayered
84 KHR-GLES32.core.geometry_shader.blitting.nonlayered_layered
85 KHR-GLES32.core.geometry_shader.blitting.layered_layered
/external/deqp/external/openglcts/data/gl_cts/data/mustpass/gles/khronos_mustpass/3.2.3.x/
Dgles32-khr-main.txt83 KHR-GLES32.core.geometry_shader.blitting.layered_nonlayered
84 KHR-GLES32.core.geometry_shader.blitting.nonlayered_layered
85 KHR-GLES32.core.geometry_shader.blitting.layered_layered
/external/deqp/doc/testspecs/GLES3/
Dfunctional.primitive_bounding_box.txt92 Bounding box values should not affect blitting.
/external/mesa3d/docs/
Dsourcetree.rst127 surface creation, memory management, 2D blitting, simple

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