Searched refs:bufferLoopIterations (Results 1 – 1 of 1) sorted by relevance
1129 const uint32_t bufferLoopIterations = getBufferLoopIterations(sb.type); in glslOutputVerification() local1130 const uint32_t loopIncrement = bufferLoopIterations / (ConstChecksPerBuffer - 1); in glslOutputVerification()1133 …DE_ASSERT((bufferLoopIterations == 0) || ((bufferLoopIterations % (ConstChecksPerBuffer - 1)) != 0… in glslOutputVerification()1223 str << " for (uint i = 0; i < " << glslFormat(bufferLoopIterations) in glslOutputVerification()1238 str << " for (uint i = 0; i < " << glslFormat(bufferLoopIterations) in glslOutputVerification()1253 str << " for (uint i = 0; i < " << glslFormat(bufferLoopIterations) in glslOutputVerification()1279 const uint32_t bufferLoopIterations = getBufferLoopIterations(sb.type); in glslOutputVerification() local1280 const uint32_t loopIncrement = bufferLoopIterations / (ConstChecksPerBuffer - 1); in glslOutputVerification()1281 const auto iterationOffsetStr = glslFormat(bufferLoopIterations / 2); in glslOutputVerification()1284 …DE_ASSERT((bufferLoopIterations == 0) || ((bufferLoopIterations % (ConstChecksPerBuffer - 1)) != 0… in glslOutputVerification()[all …]