Searched refs:bufferStatus (Results 1 – 1 of 1) sorted by relevance
1014 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in iterate() local1015 if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in iterate()1399 GLenum bufferStatus = gl.checkFramebufferStatus(GL_FRAMEBUFFER); in createFramebuffer() local1400 if (bufferStatus == GL_FRAMEBUFFER_UNSUPPORTED) in createFramebuffer()1405 else if (bufferStatus != GL_FRAMEBUFFER_COMPLETE) in createFramebuffer()