Searched refs:bufferVariable (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/libANGLE/capture/ |
D | serialize.cpp | 1012 for (const gl::BufferVariable &bufferVariable : bufferVariables) in SerializeBufferVariablesVector() local 1015 json->addString("Name", bufferVariable.name); in SerializeBufferVariablesVector() 1016 json->addString("MappedName", bufferVariable.mappedName); in SerializeBufferVariablesVector() 1018 json->addScalar("Type", bufferVariable.pod.type); in SerializeBufferVariablesVector() 1019 json->addScalar("Precision", bufferVariable.pod.precision); in SerializeBufferVariablesVector() 1020 json->addScalar("activeUseBits", bufferVariable.activeShaders().to_ulong()); in SerializeBufferVariablesVector() 1025 bufferVariable.isActive(shaderType) ? bufferVariable.getId(shaderType) : 0); in SerializeBufferVariablesVector() 1028 json->addScalar("BufferIndex", bufferVariable.pod.bufferIndex); in SerializeBufferVariablesVector() 1029 SerializeBlockMemberInfo(json, bufferVariable.pod.blockInfo); in SerializeBufferVariablesVector() 1031 json->addScalar("TopLevelArraySize", bufferVariable.pod.topLevelArraySize); in SerializeBufferVariablesVector() [all …]
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/external/angle/src/libANGLE/ |
D | queryutils.cpp | 2059 const BufferVariable &bufferVariable = executable.getBufferVariableByIndex(index); in GetBufferVariableResourceProperty() local 2066 return GetCommonVariableProperty(bufferVariable, prop); in GetBufferVariableResourceProperty() 2069 return bufferVariable.pod.bufferIndex; in GetBufferVariableResourceProperty() 2072 return bufferVariable.pod.blockInfo.offset; in GetBufferVariableResourceProperty() 2075 return bufferVariable.pod.blockInfo.arrayStride; in GetBufferVariableResourceProperty() 2078 return bufferVariable.pod.blockInfo.matrixStride; in GetBufferVariableResourceProperty() 2081 return static_cast<GLint>(bufferVariable.pod.blockInfo.isRowMajorMatrix); in GetBufferVariableResourceProperty() 2084 return bufferVariable.isActive(ShaderType::Vertex); in GetBufferVariableResourceProperty() 2087 return bufferVariable.isActive(ShaderType::Fragment); in GetBufferVariableResourceProperty() 2090 return bufferVariable.isActive(ShaderType::Compute); in GetBufferVariableResourceProperty() [all …]
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D | ProgramExecutable.cpp | 1022 for (const BufferVariable &bufferVariable : getBufferVariables()) in save() local 1024 WriteBufferVariable(stream, bufferVariable); in save()
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