Home
last modified time | relevance | path

Searched refs:bufferVariable (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/capture/
Dserialize.cpp1012 for (const gl::BufferVariable &bufferVariable : bufferVariables) in SerializeBufferVariablesVector() local
1015 json->addString("Name", bufferVariable.name); in SerializeBufferVariablesVector()
1016 json->addString("MappedName", bufferVariable.mappedName); in SerializeBufferVariablesVector()
1018 json->addScalar("Type", bufferVariable.pod.type); in SerializeBufferVariablesVector()
1019 json->addScalar("Precision", bufferVariable.pod.precision); in SerializeBufferVariablesVector()
1020 json->addScalar("activeUseBits", bufferVariable.activeShaders().to_ulong()); in SerializeBufferVariablesVector()
1025 bufferVariable.isActive(shaderType) ? bufferVariable.getId(shaderType) : 0); in SerializeBufferVariablesVector()
1028 json->addScalar("BufferIndex", bufferVariable.pod.bufferIndex); in SerializeBufferVariablesVector()
1029 SerializeBlockMemberInfo(json, bufferVariable.pod.blockInfo); in SerializeBufferVariablesVector()
1031 json->addScalar("TopLevelArraySize", bufferVariable.pod.topLevelArraySize); in SerializeBufferVariablesVector()
[all …]
/external/angle/src/libANGLE/
Dqueryutils.cpp2059 const BufferVariable &bufferVariable = executable.getBufferVariableByIndex(index); in GetBufferVariableResourceProperty() local
2066 return GetCommonVariableProperty(bufferVariable, prop); in GetBufferVariableResourceProperty()
2069 return bufferVariable.pod.bufferIndex; in GetBufferVariableResourceProperty()
2072 return bufferVariable.pod.blockInfo.offset; in GetBufferVariableResourceProperty()
2075 return bufferVariable.pod.blockInfo.arrayStride; in GetBufferVariableResourceProperty()
2078 return bufferVariable.pod.blockInfo.matrixStride; in GetBufferVariableResourceProperty()
2081 return static_cast<GLint>(bufferVariable.pod.blockInfo.isRowMajorMatrix); in GetBufferVariableResourceProperty()
2084 return bufferVariable.isActive(ShaderType::Vertex); in GetBufferVariableResourceProperty()
2087 return bufferVariable.isActive(ShaderType::Fragment); in GetBufferVariableResourceProperty()
2090 return bufferVariable.isActive(ShaderType::Compute); in GetBufferVariableResourceProperty()
[all …]
DProgramExecutable.cpp1022 for (const BufferVariable &bufferVariable : getBufferVariables()) in save() local
1024 WriteBufferVariable(stream, bufferVariable); in save()