Searched refs:cacheMempool (Results 1 – 1 of 1) sorted by relevance
249 uint32_t *cacheMempool = nullptr; variable264 cacheNode *r = (cacheNode *)(cacheMempool + 1); in cacheSearch()265 int *tail = (int *)cacheMempool; in cacheSearch()291 cacheNode *r = (cacheNode *)(cacheMempool + 1); in cacheInsert()292 int *tail = (int *)cacheMempool; in cacheInsert()359 delete[] cacheMempool; in shaderCacheClean()408 cacheMempool = (uint32_t *)ipc_mem_access(&cacheIPCMemory); in shaderCacheFirstRunCheck()409 cacheMempool[0] = 0; in shaderCacheFirstRunCheck()413 cacheMempool = (uint32_t *)ipc_mem_access(&cacheIPCMemory); in shaderCacheFirstRunCheck()424 cacheMempool = new uint32_t[cacheMaxItems * 4 + 1]; in shaderCacheFirstRunCheck()[all …]