Searched refs:capture_replay_blocks (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_pipeline_rt.c | 159 struct radv_serialized_shader_arena_block *capture_replay_blocks) in radv_rt_init_capture_replay() argument 172 capture_replay_blocks[groups[idx].recursive_shader] = handle->recursive_shader_alloc; in radv_rt_init_capture_replay() 908 struct radv_serialized_shader_arena_block *capture_replay_blocks, in radv_rt_pipeline_compile() argument 942 capture_replay_blocks, skip_shaders_cache); in radv_rt_pipeline_compile() 1098 …VK_MULTIALLOC_DECL(&ma, struct radv_serialized_shader_arena_block, capture_replay_blocks, pCreateI… in radv_rt_pipeline_create() 1122 … radv_rt_init_capture_replay(device, pCreateInfo, stages, pipeline->groups, capture_replay_blocks); in radv_rt_pipeline_create() 1131 … = radv_rt_pipeline_compile(device, pCreateInfo, pipeline, cache, &rt_state, capture_replay_blocks, in radv_rt_pipeline_create()
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