Searched refs:clearFramebuffer (Results 1 – 11 of 11) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | SurfaceGL.cpp | 52 blitter->clearFramebuffer(context, colorAttachments, false, false, framebufferGL)); in initializeContents() 58 ANGLE_TRY(blitter->clearFramebuffer(context, gl::DrawBufferMask(), true, true, in initializeContents()
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D | BlitGL.h | 153 angle::Result clearFramebuffer(const gl::Context *context,
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D | FramebufferGL.cpp | 1321 return blitter->clearFramebuffer(context, colorAttachments, depth, stencil, this); in ensureAttachmentsInitialized()
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D | BlitGL.cpp | 1080 angle::Result BlitGL::clearFramebuffer(const gl::Context *context, in clearFramebuffer() function in rx::BlitGL
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.h | 42 angle::Result clearFramebuffer(const gl::Context *context,
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D | Framebuffer11.cpp | 114 ANGLE_TRY(clearer->clearFramebuffer(context, presentPathFastClearParams, mState)); in clearImpl() 118 ANGLE_TRY(clearer->clearFramebuffer(context, clearParams, mState)); in clearImpl()
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D | Clear11.cpp | 337 angle::Result Clear11::clearFramebuffer(const gl::Context *context, in clearFramebuffer() function in rx::Clear11
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/external/angle/src/libANGLE/renderer/vulkan/doc/ |
D | Queries.md | 55 current render pass the way `UtilsVk::clearFramebuffer` does, they must also ensure that they pause
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.h | 274 angle::Result clearFramebuffer(ContextVk *contextVk,
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D | FramebufferVk.cpp | 3158 ANGLE_TRY(contextVk->getUtils().clearFramebuffer(contextVk, this, params)); in clearWithDraw() 3169 ANGLE_TRY(contextVk->getUtils().clearFramebuffer(contextVk, this, params)); in clearWithDraw()
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D | UtilsVk.cpp | 2578 angle::Result UtilsVk::clearFramebuffer(ContextVk *contextVk, in clearFramebuffer() function in rx::UtilsVk
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