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Searched refs:computeExe (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp1064 ShaderExecutableD3D *computeExe = nullptr; in triggerDispatchCallProgramRecompilation() local
1065 ANGLE_TRY(executableD3D->getComputeExecutableForImage2DBindLayout(this, mRenderer, &computeExe, in triggerDispatchCallProgramRecompilation()
DStateManager11.cpp3078 ShaderExecutableD3D *computeExe = nullptr; in syncProgramForCompute() local
3080 context11, context11->getRenderer(), &computeExe, nullptr)); in syncProgramForCompute()
3083 (computeExe ? &GetAs<ShaderExecutable11>(computeExe)->getComputeShader() : nullptr); in syncProgramForCompute()