Searched refs:computeExe (Results 1 – 2 of 2) sorted by relevance
1064 ShaderExecutableD3D *computeExe = nullptr; in triggerDispatchCallProgramRecompilation() local1065 ANGLE_TRY(executableD3D->getComputeExecutableForImage2DBindLayout(this, mRenderer, &computeExe, in triggerDispatchCallProgramRecompilation()
3078 ShaderExecutableD3D *computeExe = nullptr; in syncProgramForCompute() local3080 context11, context11->getRenderer(), &computeExe, nullptr)); in syncProgramForCompute()3083 (computeExe ? &GetAs<ShaderExecutable11>(computeExe)->getComputeShader() : nullptr); in syncProgramForCompute()