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Searched refs:computeProjectedTriLod (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp324 static float computeProjectedTriLod(LodMode mode, const tcu::Vec3 &u, const tcu::Vec3 &projection, … in computeProjectedTriLod() function
335 static float computeProjectedTriLod(LodMode mode, const tcu::Vec3 &u, const tcu::Vec3 &v, const tcu… in computeProjectedTriLod() function
348 static float computeProjectedTriLod(LodMode mode, const tcu::Vec3 &u, const tcu::Vec3 &v, const tcu… in computeProjectedTriLod() function
537 … float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, in sampleTextureProjected()
584 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx… in sampleTextureProjected()
969 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[… in sampleTextureProjected()