Searched refs:computeProjectedTriLod (Results 1 – 1 of 1) sorted by relevance
| /external/deqp/framework/opengl/ |
| D | gluTextureTestUtil.cpp | 324 static float computeProjectedTriLod(LodMode mode, const tcu::Vec3 &u, const tcu::Vec3 &projection, … in computeProjectedTriLod() function 335 static float computeProjectedTriLod(LodMode mode, const tcu::Vec3 &u, const tcu::Vec3 &v, const tcu… in computeProjectedTriLod() function 348 static float computeProjectedTriLod(LodMode mode, const tcu::Vec3 &u, const tcu::Vec3 &v, const tcu… in computeProjectedTriLod() function 537 … float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, in sampleTextureProjected() 584 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx… in sampleTextureProjected() 969 …float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[… in sampleTextureProjected()
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