/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_pipeline_cache.mm | 134 ANGLE_CHECK(context, key.computeShader, gl::err::kInternalError, GL_INVALID_OPERATION); 139 auto newState = metalDevice.newComputePipelineStateWithFunction(key.computeShader, &err); 152 ASSERT(!computeShader); 157 ASSERT(computeShader); 176 return computeShader == rhs.computeShader; 188 return angle::HashMultiple(computeShader.get()); 228 id<MTLFunction> computeShader, 232 key.computeShader = std::move(computeShader);
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D | mtl_pipeline_cache.h | 28 angle::ObjCPtr<id<MTLFunction>> computeShader; member 67 id<MTLFunction> computeShader,
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D | ProvokingVertexHelper.mm | 161 angle::ObjCPtr<id<MTLFunction>> computeShader; 165 fcValues.get(), &computeShader)); 170 fcValues.get(), &computeShader)); 172 mComputeFunctions[desc] = computeShader; 174 return context->getPipelineCache().getComputePipeline(context, computeShader,
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/external/deqp/external/vulkancts/modules/vulkan/subgroups/ |
D | vktSubgroupsMultipleDispatchesUniformSubgroupSizeTests.cpp | 76 Move<VkShaderModule> computeShader = in iterate() local 142 *computeShader, // module in iterate()
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/external/angle/src/tests/test_utils/ |
D | gl_raii.h | 185 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute() argument
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/external/deqp/external/vulkancts/modules/vulkan/sc/ |
D | vktPipelineCacheSCTests.cpp | 197 Move<VkShaderModule> computeShader = in createPipelineCacheTest() local 204 …*computeShader, // VkShaderModule shader; in createPipelineCacheTest()
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/external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemWorkgroupStorageTests.cpp | 212 vk::Unique<vk::VkShaderModule> computeShader( in iterate() local 306 …:Unique<vk::VkPipeline> pipeline(makeComputePipeline(vk, device, *pipelineLayout, *computeShader)); in iterate()
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D | vktProtectedMemStackTests.cpp | 246 vk::Unique<vk::VkShaderModule> computeShader( in iterate() local 347 …:Unique<vk::VkPipeline> pipeline(makeComputePipeline(vk, device, *pipelineLayout, *computeShader)); in iterate()
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D | vktProtectedMemShaderImageAccessTests.cpp | 589 vk::Unique<vk::VkShaderModule> computeShader( in executeComputeTest() local 771 *computeShader, // VkShaderModule module; in executeComputeTest()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 652 const gl::SharedCompiledShaderState &computeShader = in linkJobImpl() local 654 if (computeShader) in linkJobImpl() 669 for (const sh::ShaderVariable &uniform : computeShader->uniforms) in linkJobImpl()
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D | ProgramExecutableD3D.cpp | 2182 const SharedCompiledShaderStateD3D &computeShader = mAttachedShaders[gl::ShaderType::Compute]; in assignAllAtomicCounterRegisters() local 2183 if (computeShader) in assignAllAtomicCounterRegisters() 2188 ASSERT(computeShader->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters() 2189 unsigned int currentRegister = computeShader->getUniformRegister(atomicBinding.first); in assignAllAtomicCounterRegisters() 2218 const SharedCompiledShaderStateD3D &computeShader = mAttachedShaders[gl::ShaderType::Compute]; in assignImageRegisters() local 2219 if (computeShader) in assignImageRegisters() 2221 ASSERT(computeShader->hasUniform(baseName)); in assignImageRegisters() 2223 computeShader->getUniformRegister(baseName) + registerOffset; in assignImageRegisters()
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/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingTraceRaysTests.cpp | 500 Move<VkShaderModule> computeShader; in runTest() local 517 computeShader = in runTest() 524 *computeShader, // VkShaderModule module; in runTest() 1192 Move<VkShaderModule> computeShader; in iterate() local 1210 computeShader = in iterate() 1217 *computeShader, // VkShaderModule module; in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2402 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2409 ctx.glShaderSource(computeShader, 1, &computeShaderSource, nullptr); in link_compute_shader() 2411 ctx.glCompileShader(computeShader); in link_compute_shader() 2413 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2418 ctx.glDeleteShader(computeShader); in link_compute_shader() 2432 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2435 ctx.glShaderSource(computeShader, 1, &computeShaderSource, nullptr); in link_compute_shader() 2438 ctx.glCompileShader(computeShader); in link_compute_shader() 2440 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2445 ctx.glDeleteShader(computeShader); in link_compute_shader()
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D | es31fProgramInterfaceQueryTests.cpp | 4964 const ResourceDefinition::Node::SharedPtr computeShader( in init() local 4971 generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, in init() 4979 generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, in init() 4987 generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, in init() 4996 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 5011 generateUniformCaseBlocks(m_context, computeShader, blockGroup, in init() 5021 generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, in init() 5030 generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, in init() 5038 generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, in init() 5046 generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, in init() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/image/ |
D | vktImageSampleCompressedTextureTests.cpp | 349 Move<VkShaderModule> computeShader = in iterate() local 359 …ipeline> computePipeline = makeComputePipeline(vk, device, *computePipelineLayout, *computeShader); in iterate()
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/external/angle/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 2135 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local 2136 glAttachShader(computeProgram, computeShader); in TEST_P() 2138 glDetachShader(computeProgram, computeShader); in TEST_P()
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D | GLSLTest.cpp | 12917 std::string computeShader; in testArrayOfArrayOfSamplerDynamicIndex() local 12925 computeShader.append(kGLSLVersion); in testArrayOfArrayOfSamplerDynamicIndex() 12928 computeShader.append(kGPUShaderEXT); in testArrayOfArrayOfSamplerDynamicIndex() 12932 computeShader.append(kGPUShaderOES); in testArrayOfArrayOfSamplerDynamicIndex() 12987 computeShader.append(kComputeShaderBody); in testArrayOfArrayOfSamplerDynamicIndex() 12989 ANGLE_GL_COMPUTE_PROGRAM(program, computeShader.c_str()); in testArrayOfArrayOfSamplerDynamicIndex()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 3094 d3d11::ComputeShader computeShader; in loadExecutable() local 3095 ANGLE_TRY(allocateResource(context, shaderData, &computeShader)); in loadExecutable() 3096 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
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D | StateManager11.cpp | 3082 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local 3084 setComputeShader(computeShader); in syncProgramForCompute()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | UtilsVk.cpp | 4869 vk::ShaderModulePtr computeShader; in generateFragmentShadingRate() local 4871 &computeShader)); in generateFragmentShadingRate() 4876 ANGLE_TRY(setupComputeProgram(contextVk, Function::GenerateFragmentShadingRate, computeShader, in generateFragmentShadingRate()
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/external/deqp/external/vulkancts/modules/vulkan/reconvergence/ |
D | vktReconvergenceTests.cpp | 624 …> createComputePipeline(const VkPipelineLayout pipelineLayout, const VkShaderModule computeShader); 811 … const VkShaderModule computeShader) in createComputePipeline() argument 848 computeShader, // shader in createComputePipeline()
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