/external/angle/src/libANGLE/renderer/null/ |
D | FramebufferNULL.cpp | 127 glFormat.computeSkipBytes(type, rowBytes, 0, pack, false, &skipBytes)); in readPixels()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 228 ANGLE_CHECK_GL_MATH(contextD3D, sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, pack, in readPixels()
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/external/angle/src/libANGLE/ |
D | formatutils.h | 209 [[nodiscard]] bool computeSkipBytes(GLenum formatType,
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D | formatutils.cpp | 1917 bool InternalFormat::computeSkipBytes(GLenum formatType, in computeSkipBytes() function in gl::InternalFormat 1984 if (!computeSkipBytes(formatType, rowPitch, depthPitch, state, is3D, &skipBytes)) in computePackUnpackEndByte()
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/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.cpp | 366 glFormatOriginal.computeSkipBytes(type, originalReadFormatRowBytes, 0, pack, in RearrangeEXTTextureNorm16Pixels() 1598 glFormat.computeSkipBytes(type, rowBytes, 0, pack, false, &skipBytes)); in readPixelsRowByRow() 1653 glFormat.computeSkipBytes(type, rowBytes, 0, pack, false, &skipBytes)); in readPixelsAllAtOnce()
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D | TextureGL.cpp | 451 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImageRowByRowWorkaround() 524 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImagePaddingWorkaround()
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/external/angle/src/libANGLE/renderer/wgpu/ |
D | wgpu_helpers.cpp | 314 ANGLE_CHECK_GL_MATH(contextWgpu, sizedFormatInfo.computeSkipBytes( in getReadPixelsParams()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Image11.cpp | 288 formatInfo.computeSkipBytes(type, inputRowPitch, inputDepthPitch, unpack, in loadData()
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D | TextureStorage11.cpp | 915 context11, internalFormatInfo.computeSkipBytes(type, srcRowPitch, srcDepthPitch, unpack, in setData()
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/external/angle/src/libANGLE/capture/ |
D | capture_gles_2_0_params.cpp | 725 (void)internalFormatInfo.computeSkipBytes(type, srcRowPitch, srcDepthPitch, unpack, false, in CaptureTexImage2D_pixels()
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/external/angle/src/libANGLE/renderer/metal/ |
D | FrameBufferMtl.mm | 336 ANGLE_CHECK_GL_MATH(contextMtl, sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, pack,
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D | TextureMtl.mm | 2193 formatInfo.computeSkipBytes(type, sourceRowPitch, sourceDepthPitch, unpack,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_helpers.cpp | 9427 contextVk, formatInfo.computeSkipBytes(type, *inputRowPitch, *inputDepthPitch, unpack, is3D, in calculateBufferInfo() 11373 ANGLE_VK_CHECK_MATH(contextVk, sizedFormatInfo.computeSkipBytes(type, outputPitch, 0, packState, in GetReadPixelsParams()
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