Home
last modified time | relevance | path

Searched refs:compute_dot (Results 1 – 5 of 5) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_geometric.inl32 struct compute_dot{}; struct
35 struct compute_dot<tvec1, T, P, Aligned> struct
44 struct compute_dot<tvec2, T, P, Aligned> struct
54 struct compute_dot<tvec3, T, P, Aligned> struct
64 struct compute_dot<tvec4, T, P, Aligned> struct
174 return detail::compute_dot<vecType, T, P, detail::is_aligned<P>::value>::call(x, y);
Dfunc_geometric_simd.inl30 struct compute_dot<tvec4, float, P, true> struct
/external/pytorch/aten/src/ATen/native/cpu/
DBlasKernel.cpp370 static float compute_dot(const at::Half* a, const at::Half* b, int64_t len) { in compute_dot() function
377 static float compute_dot(const at::BFloat16* a, const at::BFloat16* b, int64_t len) { in compute_dot() function
400 const auto dot = compute_dot(a_, b_, k); in gemm_transa_()
428 const auto dot = compute_dot(a_, b_, k); in gemm_transa_()
/external/oboe/samples/RhythmGame/third_party/glm/gtc/
Dquaternion_simd.inl65 struct compute_dot<tquat, float, P, true> struct
Dquaternion.inl13 struct compute_dot<tquat, T, P, Aligned> struct
157 T Dot = detail::compute_dot<tvec3, T, P, detail::is_aligned<P>::value>::call(u, v);