Searched refs:conversion_modes (Results 1 – 3 of 3) sorted by relevance
109 conversion_modes = generated_test_conversion_modes()112 for conversion_mode in conversion_modes:
333 conversion_modes = generated_test_conversion_modes()335 for conversion_mode in conversion_modes:450 conversion_modes = generated_test_conversion_modes()453 for conversion_mode in conversion_modes:
904 enum d3d12_surface_conversion_mode conversion_modes[PIPE_MAX_COLOR_BUFS] = {}; in d3d12_draw_vbo() enum944 … conversion_modes[i] = d3d12_surface_update_pre_draw(pctx, surface, d3d12_rtv_format(ctx, i)); in d3d12_draw_vbo()945 if (conversion_modes[i] != D3D12_SURFACE_CONVERSION_NONE) in d3d12_draw_vbo()1163 render_targets[i] = d3d12_surface_get_handle(surface, conversion_modes[i]); in d3d12_draw_vbo()1206 struct pipe_resource *pres = conversion_modes[i] == D3D12_SURFACE_CONVERSION_BGRA_UINT ? in d3d12_draw_vbo()1277 d3d12_surface_update_post_draw(pctx, surface, conversion_modes[i]); in d3d12_draw_vbo()