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Searched refs:coverageBlendFormula (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/graphite/
DShaderInfo.cpp907 BlendFormula coverageBlendFormula = in generateFragmentSkSL() local
912 fBlendInfo = {coverageBlendFormula.equation(), in generateFragmentSkSL()
913 coverageBlendFormula.srcCoeff(), in generateFragmentSkSL()
914 coverageBlendFormula.dstCoeff(), in generateFragmentSkSL()
916 coverageBlendFormula.modifiesDst()}; in generateFragmentSkSL()
924 mainBody += emit_color_output(coverageBlendFormula.primaryOutput(), in generateFragmentSkSL()
927 if (coverageBlendFormula.hasSecondaryOutput()) { in generateFragmentSkSL()
929 mainBody += emit_color_output(coverageBlendFormula.secondaryOutput(), in generateFragmentSkSL()