Home
last modified time | relevance | path

Searched refs:createShuffleVector (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Reactor/
DReactor.cpp191 return Nucleus::createShuffleVector(lhs, rhs, swizzle); in createShuffle4()
217 return Nucleus::createShuffleVector(val, val, swizzle); in createSwizzle4()
236 return Nucleus::createShuffleVector(lhs, rhs, swizzle); in createMask4()
1489 return As<Byte8>(Nucleus::createShuffleVector(x.value(), x.value(), shuffle)); in Swizzle()
1496 return As<Short4>(Nucleus::createShuffleVector(x.value(), x.value(), shuffle)); in Unpack()
1508 return As<Short4>(Nucleus::createShuffleVector(x.value(), y.value(), shuffle)); in UnpackLow()
1515 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value(), y.value(), shuffle)); in UnpackHigh()
1676 return As<Short4>(Nucleus::createShuffleVector(x.value(), y.value(), shuffle)); in UnpackLow()
1683 auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value(), y.value(), shuffle)); in UnpackHigh()
1738 return As<Byte16>(Nucleus::createShuffleVector(x.value(), x.value(), shuffle)); in Swizzle()
[all …]
DLLVMReactor.cpp1620 Value *Nucleus::createShuffleVector(Value *v1, Value *v2, std::vector<int> select) in createShuffleVector() function in rr::Nucleus
1984 Value *packed = Nucleus::createShuffleVector(short8, short8, select); in Short4()
2517 Value *b = Nucleus::createShuffleVector(a, Nucleus::createNullValue(Byte16::type()), swizzle); in Int4()
2521 Value *d = Nucleus::createShuffleVector(c, Nucleus::createNullValue(Short8::type()), swizzle2); in Int4()
2532 Value *b = Nucleus::createShuffleVector(a, a, swizzle); in Int4()
2536 Value *d = Nucleus::createShuffleVector(c, c, swizzle2); in Int4()
2546 Value *c = Nucleus::createShuffleVector(cast.value(), cast.value(), swizzle); in Int4()
2555 …Value *c = Nucleus::createShuffleVector(cast.value(), Short8(0, 0, 0, 0, 0, 0, 0, 0).loadValue(), … in Int4()
2567 Value *replicate = Nucleus::createShuffleVector(insert, insert, swizzle); in Int4()
2771 Value *replicate = Nucleus::createShuffleVector(insert, insert, swizzle); in UInt4()
[all …]
DSubzeroReactor.cpp1895 Value *Nucleus::createShuffleVector(Value *V1, Value *V2, std::vector<int> select) in createShuffleVector() function in rr::Nucleus
2490 Value *packed = Nucleus::createShuffleVector(short8, short8, select); in Short4()
3240 Value *c = Nucleus::createShuffleVector(b, Nucleus::createNullValue(Byte16::type()), swizzle); in Int4()
3244 e = Nucleus::createShuffleVector(d, Nucleus::createNullValue(Short8::type()), swizzle2); in Int4()
3259 Value *c = Nucleus::createShuffleVector(b, b, swizzle); in Int4()
3263 Value *e = Nucleus::createShuffleVector(d, d, swizzle2); in Int4()
3273 Value *c = Nucleus::createShuffleVector(cast.value(), cast.value(), swizzle); in Int4()
3283 …Value *c = Nucleus::createShuffleVector(cast.value(), Short8(0, 0, 0, 0, 0, 0, 0, 0).loadValue(), … in Int4()
3295 Value *replicate = Nucleus::createShuffleVector(vector, vector, swizzle); in Int4()
3549 Value *replicate = Nucleus::createShuffleVector(vector, vector, swizzle); in UInt4()
[all …]
DNucleus.hpp187 static Value *createShuffleVector(Value *V1, Value *V2, std::vector<int> select);
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Transforms/Vectorize/
DSLPVectorizer.cpp6575 return Builder.createShuffleVector( in createShuffle()
6587 return Builder.createShuffleVector(V1, NewMask); in createShuffle()
8768 Value *createShuffleVector(Value *V1, Value *V2, ArrayRef<int> Mask) { in createShuffleVector() function in BoUpSLP::ShuffleInstructionBuilder::ShuffleIRBuilder
8778 Value *createShuffleVector(Value *V1, ArrayRef<int> Mask) { in createShuffleVector() function in BoUpSLP::ShuffleInstructionBuilder::ShuffleIRBuilder