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Searched refs:create_variant (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_vs.h121 struct draw_vs_variant *(*create_variant)(struct draw_vertex_shader *shader, member
Ddraw_vs_llvm.c125 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_llvm()
Ddraw_vs.c210 struct draw_vs_variant *variant = vs->create_variant(vs, key); in draw_vs_lookup_variant()
Ddraw_vs_exec.c248 vs->base.create_variant = draw_vs_create_variant_generic; in draw_create_vs_exec()
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_shader.c416 create_variant(struct etna_shader *shader, in create_variant() function
465 v = create_variant(shader, key); in etna_shader_variant()
/external/mesa3d/src/freedreno/ir3/
Dir3_shader.c365 create_variant(struct ir3_shader *shader, const struct ir3_shader_key *key, in create_variant() function
428 return create_variant(shader, key, keep_ir, NULL); in ir3_shader_create_variant()
455 v = create_variant(shader, key, write_disasm, shader); in ir3_shader_get_variant()