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Searched refs:current_framebuffer (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/frontends/wgl/
Dstw_context.c441 if (old_ctx->current_framebuffer == fb && old_ctx->current_read_framebuffer == fbRead) { in stw_make_current()
447 if (old_ctx->current_framebuffer) { in stw_make_current()
448 stw_st_flush(old_ctx->st, old_ctx->current_framebuffer->drawable, in stw_make_current()
457 if (old_ctx->current_framebuffer) in stw_make_current()
458 stw_st_flush(old_ctx->st, old_ctx->current_framebuffer->drawable, in stw_make_current()
490 struct stw_framebuffer *old_fb = ctx->current_framebuffer; in stw_make_current()
492 ctx->current_framebuffer = fb; in stw_make_current()
523 …release_old_framebuffers(old_ctx->current_framebuffer, old_ctx->current_read_framebuffer, old_ctx); in stw_make_current()
524 old_ctx->current_framebuffer = NULL; in stw_make_current()
Dstw_context.h50 struct stw_framebuffer *current_framebuffer; member
Dstw_framebuffer.c261 current_context->current_framebuffer == fb ? current_context->st : NULL; in stw_call_window_proc()
289 current_context->current_framebuffer == fb ? current_context->st : NULL; in stw_call_window_proc_xbox()
756 if (ctx->current_framebuffer == fb) { in stw_framebuffer_swap_locked()
Dstw_ext_rendertexture.c163 old_fb = curctx->current_framebuffer; in wglBindTexImageARB()