Searched refs:d3d12_resource_resource (Results 1 – 14 of 14) sorted by relevance
| /external/mesa3d/src/gallium/drivers/d3d12/ |
| D | d3d12_copy.cpp | 119 src_loc.pResource = d3d12_resource_resource(src); in copy_subregion_no_barriers() 124 dst_loc.pResource = d3d12_resource_resource(dst); in copy_subregion_no_barriers() 340 if (d3d12_resource_resource(dst) == d3d12_resource_resource(src) && dst_level == src_level) { in d3d12_resource_copy_region()
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| D | d3d12_blit.cpp | 120 d3d12_resource_resource(dst), info->dst.level, in blit_resolve() 121 d3d12_resource_resource(src), info->src.level, in blit_resolve() 244 return d3d12_resource_resource(d3d12_resource(info->src.resource)) == in is_same_resource() 245 d3d12_resource_resource(d3d12_resource(info->dst.resource)) && in is_same_resource() 568 src_loc.pResource = d3d12_resource_resource(d3d12_resource(tmp)); in blit_resolve_stencil() 573 dst_loc.pResource = d3d12_resource_resource(dst); in blit_resolve_stencil()
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| D | d3d12_resource.h | 100 d3d12_resource_resource(struct d3d12_resource *res) in d3d12_resource_resource() function
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| D | d3d12_video_dec_hevc.cpp | 510 …d3d12_resource_resource(((struct d3d12_video_buffer *)(pPipeDesc->ref[pPipeDesc->RefPicSetStCurrBe… in d3d12_video_decoder_dxva_picparams_from_pipe_picparams_hevc() 516 …d3d12_resource_resource(((struct d3d12_video_buffer *)(pPipeDesc->ref[pPipeDesc->RefPicSetStCurrAf… in d3d12_video_decoder_dxva_picparams_from_pipe_picparams_hevc() 522 …d3d12_resource_resource(((struct d3d12_video_buffer *)(pPipeDesc->ref[pPipeDesc->RefPicSetLtCurr[r… in d3d12_video_decoder_dxva_picparams_from_pipe_picparams_hevc()
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| D | d3d12_surface.cpp | 147 screen->dev->CreateDepthStencilView(d3d12_resource_resource(res), &desc, in initialize_dsv() 226 screen->dev->CreateRenderTargetView(d3d12_resource_resource(res), &desc, in initialize_rtv()
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| D | d3d12_video_dec_references_mgr.cpp | 80 *ppOutTexture2D = d3d12_resource_resource(vidBuffer->texture); in get_current_frame_decode_output_texture()
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| D | d3d12_video_proc.cpp | 65 ID3D12Resource *pDstD3D12Res = d3d12_resource_resource(pOutputVideoBuffer->texture); in d3d12_video_processor_begin_frame() 201 ID3D12Resource *pSrcD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture); in d3d12_video_processor_process_frame()
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| D | d3d12_video_dec.cpp | 1030 assert(d3d12_resource_resource(vidBuffer->texture) == *ppOutTexture2D); in d3d12_video_decoder_prepare_for_decode_frame() 1135 ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture); in d3d12_video_decoder_reconfigure_dpb() 1317 ID3D12Resource *pPipeD3D12DstResource = d3d12_resource_resource(pD3D12VideoBuffer->texture); in d3d12_video_decoder_store_converted_dxva_picparams_from_pipe_input()
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| D | d3d12_video_encoder_references_manager_hevc.cpp | 301 …m_CurrentFrameReferencesData.ReferenceTextures.pResources[i] = d3d12_resource_resource(vidbuf->tex… in begin_frame()
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| D | d3d12_video_encoder_references_manager_h264.cpp | 316 …m_CurrentFrameReferencesData.ReferenceTextures.pResources[i] = d3d12_resource_resource(vidbuf->tex… in begin_frame()
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| D | d3d12_resource.cpp | 815 handle->com_obj = d3d12_resource_resource(res); in d3d12_resource_get_handle() 820 screen->dev->CreateSharedHandle(d3d12_resource_resource(res), in d3d12_resource_get_handle() 1134 tex_loc.pResource = d3d12_resource_resource(res); in fill_texture_location()
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| D | d3d12_query.cpp | 716 ctx->cmdlist->SetPredication(d3d12_resource_resource(ctx->current_predication), 0, in d3d12_enable_predication()
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| D | d3d12_video_enc.cpp | 2023 ID3D12Resource *pInputVideoD3D12Res = d3d12_resource_resource(pInputVideoBuffer->texture); in d3d12_video_encoder_encode_bitstream() 2096 pOutputBufferD3D12Res = d3d12_resource_resource(pOutputBitstreamBuffer); in d3d12_video_encoder_encode_bitstream()
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| D | d3d12_screen.cpp | 784 ID3D12Resource *d3d12_res = d3d12_resource_resource(res); in d3d12_flush_frontbuffer()
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