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Searched refs:d3d12_shader (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h197 struct d3d12_shader { struct
230 struct d3d12_shader *next_variant; argument
265 struct d3d12_shader *first;
266 struct d3d12_shader *current;
Dd3d12_nir_passes.h34 struct d3d12_shader;
61 d3d12_lower_state_vars(struct nir_shader *s, struct d3d12_shader *shader);
Dd3d12_pipeline_state.h69 struct d3d12_shader *stages[PIPE_SHADER_TYPES - 1];
90 struct d3d12_shader *stage;
Dd3d12_draw.cpp56 struct d3d12_shader *shader, in fill_cbv_descriptors()
86 struct d3d12_shader *shader, in fill_srv_descriptors()
146 const struct d3d12_shader *shader, in fill_ssbo_descriptors()
190 const struct d3d12_shader *shader = shader_sel->current; in fill_sampler_descriptors()
257 const struct d3d12_shader *shader, in fill_image_descriptors()
364 struct d3d12_shader *shader, in fill_graphics_state_vars()
426 struct d3d12_shader *shader, in fill_compute_state_vars()
512 struct d3d12_shader *shader = shader_sel->current; in update_shader_stage_root_parameters()
975 struct d3d12_shader *shader = ctx->gfx_stages[i] ? ctx->gfx_stages[i]->current : NULL; in d3d12_draw_vbo()
1343 struct d3d12_shader *shader = ctx->compute_state ? ctx->compute_state->current : NULL; in d3d12_launch_grid()
Dd3d12_pipeline_state.cpp498 struct d3d12_shader *shader = selector->first; in d3d12_gfx_pipeline_state_cache_invalidate_shader()
614 struct d3d12_shader *shader = selector->first; in d3d12_compute_pipeline_state_cache_invalidate_shader()
Dd3d12_compiler.cpp85 static struct d3d12_shader *
90 struct d3d12_shader *shader = rzalloc(sel, d3d12_shader); in compile_nir()
1073 for (d3d12_shader *variant = sel->first; variant; in select_shader_variant()
1192 d3d12_shader *new_variant = compile_nir(ctx, sel, &key, new_nir_variant); in select_shader_variant()
Dd3d12_context.h146 struct d3d12_shader *current;
Dd3d12_root_signature.cpp251 struct d3d12_shader *shader = compute ? in fill_key()
Dd3d12_nir_passes.c429 get_state_var_offset(struct d3d12_shader *shader, enum d3d12_state_var var) in get_state_var_offset()
447 struct d3d12_shader *shader, unsigned binding) in lower_instr()
496 d3d12_lower_state_vars(nir_shader *nir, struct d3d12_shader *shader) in d3d12_lower_state_vars()
Dd3d12_context_graphics.cpp1059 struct d3d12_shader *iter = shader->first; in delete_shader()
1213 struct d3d12_shader *iter = shader->first; in d3d12_delete_compute_state()