Searched refs:dawnTextureView (Results 1 – 1 of 1) sorted by relevance
438 wgpu::TextureView dawnTextureView = BackendTextures::GetDawnTextureViewPtr(texture); in onCreateWrappedTexture() local439 SkASSERT(!dawnTexture || !dawnTextureView); in onCreateWrappedTexture()441 if (!dawnTexture && !dawnTextureView) { in onCreateWrappedTexture()454 std::move(dawnTextureView)); in onCreateWrappedTexture()