Searched refs:deRandom_getFloat (Results 1 – 11 of 11) sorted by relevance
50 float deRandom_getFloat(deRandom *rnd);
78 float deRandom_getFloat(deRandom *rnd) in deRandom_getFloat() function
56 bool isSingle = deRandom_getFloat(&rnd) < 0.25f; in deTimer_selfTest()
51 return deRandom_getFloat(&m_rnd); in getFloat()
181 randomVertices[i] = deRandom_getFloat(&rnd) * 2.0f - 1.0f; in setupTest()
316 randomVertices.push_back((deRandom_getFloat(&rnd) * 2.0f - 1.0f)); in setupTest()
356 randomVertices[i] = deRandom_getFloat(&rnd) * 2.0f - 1.0f; in setupTest()
219 …return GLValue::Float::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())); in getRandom()280 GLValue::Half h = GLValue::Half::create(fMin + deRandom_getFloat(&rnd) * (fMax - fMin)); in getRandom()310 …return GLValue::Double::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())… in getRandom()
1037 …return GLValue::Float::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())); in getRandom()1046 …return GLValue::Double::create(min + deRandom_getFloat(&rnd) * (max.to<float>() - min.to<float>())… in getRandom()1107 GLValue::Half h = GLValue::Half::create(fMin + deRandom_getFloat(&rnd) * (fMax - fMin)); in getRandom()
921 colorData.push_back(deRandom_getFloat(&random)); in generateColorData()
1197 vbuf[i] = deRandom_getFloat(&rnd) * 2.0f - 1.0f; in iterate()