/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.cpp | 215 …deClamp32(deRoundFloatToInt32(rgba.x() * 255), 0, 255), deClamp32(deRoundFloatToInt32(rgba.y() * 2… in toColor() 216 …deClamp32(deRoundFloatToInt32(rgba.z() * 255), 0, 255), deClamp32(deRoundFloatToInt32(rgba.w() * 2… in toColor()
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/external/deqp/external/vulkancts/modules/vulkan/geometry/ |
D | vktGeometryInstancedRenderingTests.cpp | 237 const int ix1 = std::max(deRoundFloatToInt32(x1), 0); in getSubregion() 238 const int ix2 = std::min(deRoundFloatToInt32(x2), image.getWidth()); in getSubregion() 239 const int iy1 = std::max(deRoundFloatToInt32(y1), 0); in getSubregion() 240 const int iy2 = std::min(deRoundFloatToInt32(y2), image.getHeight()); in getSubregion()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderPackingFunctionTests.cpp | 193 … (uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 32767.0f), in iterate() 196 … (uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 32767.0f), in iterate() 395 … deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1); in iterate() 397 … deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1); in iterate() 825 …deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 827 …deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 829 …deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 831 …deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 1049 … deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1); in iterate() 1051 … deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1); in iterate() [all …]
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D | es31fPrimitiveBoundingBoxTests.cpp | 2409 if (missedPixels <= deRoundFloatToInt32((float)totalPixels * 0.1f)) in checkLineContinuity() 3238 … deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)viewport.getWidth()), in verifyNarrowPointPattern() 3239 … deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight())); in verifyNarrowPointPattern() 3322 … tcu::IVec2(deRoundFloatToInt32((refPoint.center.x() * 0.5f + 0.5f) * (float)viewport.getWidth()), in verifyWidePoint() 3323 … deRoundFloatToInt32((refPoint.center.y() * 0.5f + 0.5f) * (float)viewport.getHeight())); in verifyWidePoint()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 85 numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); in setVertexFragmentRatio() 98 numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); in setVertexFragmentRatio()
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D | glsCalibration.cpp | 341 … deRoundFloatToInt32(m_params.targetMeasureDurationUs / m_calibrateIterations.back().frameTime), in recomputeParameters()
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D | glsTextureBufferCase.cpp | 181 …texelValue = tcu::Vec4(m_texture.getPixel(de::clamp<int>((deRoundFloatToInt32(position.x() * 4) + … in shadeVertices() 182 … (deRoundFloatToInt32(position.y() * 4) + 4), in shadeVertices()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderPackingFunctionTests.cpp | 197 … (uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 32767.0f), in iterate() 200 … (uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 32767.0f), in iterate() 426 … deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1); in iterate() 428 … deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1); in iterate() 982 …deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 984 …deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 986 …deRoundFloatToInt32(de::clamp(inputs[valNdx].z(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 988 …deRoundFloatToInt32(de::clamp(inputs[valNdx].w(), -1.0f, 1.0f) * 127.0f), -(1 << 7), (1 << 7) - 1); in iterate() 1229 … deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1); in iterate() 1231 … deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 255.0f), 0, (1 << 8) - 1); in iterate() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 527 …const int x0 = deRoundFloatToInt32(float(width) * (pointIter->x() * 0.5f + 0.5f) - pointIter->z() … in iterate() 528 …const int y0 = deRoundFloatToInt32(float(height) * (pointIter->y() * 0.5f + 0.5f) - pointIter->z()… in iterate() 529 …const int x1 = deRoundFloatToInt32(float(width) * (pointIter->x() * 0.5f + 0.5f) + pointIter->z() … in iterate() 530 …const int y1 = deRoundFloatToInt32(float(height) * (pointIter->y() * 0.5f + 0.5f) + pointIter->z()… in iterate()
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D | es2fDepthStencilClearTests.cpp | 447 … deClamp32(deRoundFloatToInt32(step * 255.0f), 0, 255), oldColor.getAlpha()); in renderReference() 498 …tcu::RGBA newColor = tcu::RGBA(oldColor.getRed(), deClamp32(deRoundFloatToInt32(step * 255.0f), 0,… in renderReference()
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D | es2fDepthRangeTests.cpp | 374 int col = de::clamp(deRoundFloatToInt32((float)step * depthStep * 255.0f), 0, 255); in iterate()
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D | es2fBufferWriteTests.cpp | 484 … de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.7f), 3.0f)), in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktSampleVerifierUtil.cpp | 84 levelBounds[0] = deRoundFloatToInt32(q); in calcLevelBounds() 97 levelBounds[1] = deRoundFloatToInt32(q); in calcLevelBounds() 106 levelBounds[ndx] = deRoundFloatToInt32(q); in calcLevelBounds()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 452 int ox = deRoundFloatToInt32((float)width / 2.0f); in renderResource() 453 int oy = deRoundFloatToInt32((float)height / 2.0f); in renderResource() 454 int x1 = deRoundFloatToInt32(((float)width * fx1 / 2.0f) + (float)ox); in renderResource() 455 int y1 = deRoundFloatToInt32(((float)height * fy1 / 2.0f) + (float)oy); in renderResource() 456 int x2 = deRoundFloatToInt32(((float)width * fx2 / 2.0f) + (float)ox); in renderResource() 457 int y2 = deRoundFloatToInt32(((float)height * fy2 / 2.0f) + (float)oy); in renderResource()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPackingFunctionTests.cpp | 193 … (uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 32767.0f), in iterate() 196 … (uint16_t)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 32767.0f), in iterate() 395 … deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1); in iterate() 397 … deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 65535.0f), 0, (1 << 16) - 1); in iterate()
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D | es3fShaderBuiltinVarTests.cpp | 555 …const int x0 = deRoundFloatToInt32(float(width) * (pointIter->x() * 0.5f + 0.5f) - pointIter->z() … in iterate() 556 …const int y0 = deRoundFloatToInt32(float(height) * (pointIter->y() * 0.5f + 0.5f) - pointIter->z()… in iterate() 557 …const int x1 = deRoundFloatToInt32(float(width) * (pointIter->x() * 0.5f + 0.5f) + pointIter->z() … in iterate() 558 …const int y1 = deRoundFloatToInt32(float(height) * (pointIter->y() * 0.5f + 0.5f) + pointIter->z()… in iterate()
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D | es3fDepthStencilClearTests.cpp | 451 … deClamp32(deRoundFloatToInt32(step * 255.0f), 0, 255), oldColor.getAlpha()); in renderReference() 502 …tcu::RGBA newColor = tcu::RGBA(oldColor.getRed(), deClamp32(deRoundFloatToInt32(step * 255.0f), 0,… in renderReference()
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D | es3fFragDepthTests.cpp | 381 int col = de::clamp(deRoundFloatToInt32((float)step * depthStep * 255.0f), 0, 255); in iterate()
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D | es3fBufferWriteTests.cpp | 484 … de::clamp(deRoundFloatToInt32((float)m_curSize * deFloatPow(rnd.getFloat(0.0f, 0.7f), 3.0f)), in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 65 …deClamp32(deRoundFloatToInt32(a.x() * 255.0f), 0, 255), deClamp32(deRoundFloatToInt32(a.y() * 255.… in toRGBA() 66 …deClamp32(deRoundFloatToInt32(a.z() * 255.0f), 0, 255), deClamp32(deRoundFloatToInt32(a.w() * 255.… in toRGBA()
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D | glcFragDepthTests.cpp | 398 int col = de::clamp(deRoundFloatToInt32((float)step * depthStep * 255.0f), 0, 255); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineVertexInputTests.cpp | 1780 reference.getAccess(), deRoundFloatToInt32((float)m_renderSize.x() * 0.0f), in verifyImage() 1781 …deRoundFloatToInt32((float)m_renderSize.y() * 0.0f), deRoundFloatToInt32((float)m_renderSize.x() *… in verifyImage() 1782 deRoundFloatToInt32((float)m_renderSize.y() * 1.0f))); in verifyImage() 1784 reference.getAccess(), deRoundFloatToInt32((float)m_renderSize.x() * 0.5f), in verifyImage() 1785 …deRoundFloatToInt32((float)m_renderSize.y() * 0.0f), deRoundFloatToInt32((float)m_renderSize.x() *… in verifyImage() 1786 deRoundFloatToInt32((float)m_renderSize.y() * 1.0f))); in verifyImage()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 552 static inline int32_t deRoundFloatToInt32(float x) in deRoundFloatToInt32() function
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderBuiltinVarTests.cpp | 2030 const int x0 = deRoundFloatToInt32(centerX - size * 0.5f); in iterate() 2031 const int y0 = deRoundFloatToInt32(centerY - size * 0.5f); in iterate() 2032 const int x1 = deRoundFloatToInt32(centerX + size * 0.5f); in iterate() 2033 const int y1 = deRoundFloatToInt32(centerY + size * 0.5f); in iterate()
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/external/deqp/framework/common/ |
D | tcuTestLog.cpp | 259 res[i] = de::max(1, deRoundFloatToInt32((float)imageSize[i] / d)); in computeScaledSize()
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