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Searched refs:debugSetting (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DDisplayVk.cpp98 EGLAttrib debugSetting = in ShouldLoadDebugLayers() local
104 const bool yes = debugSetting == EGL_TRUE; in ShouldLoadDebugLayers()
107 const bool ifAvailable = debugSetting == EGL_DONT_CARE; in ShouldLoadDebugLayers()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp611 EGLAttrib debugSetting = in ShouldUseDebugLayers() local
616 return (debugSetting != EGL_FALSE); in ShouldUseDebugLayers()
618 return (debugSetting == EGL_TRUE); in ShouldUseDebugLayers()